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Mechanics vs Description (Forked Thread: Disarm rules)
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<blockquote data-quote="Mengu" data-source="post: 4359580" data-attributes="member: 65726"><p>Yes. As a matter of fact the lack of fluff descriptions for powers, monsters, monster powers, etc, encourages this more so in this edition, than any previous edition. It's like playing with legos. These pieces only fit together in certain ways, but we get to build whatever we want out of them.</p><p> </p><p> </p><p></p><p>It's tough within the rule system, because of the way powers and conditions are so generic. If a character wants to pick a power that disarms an opponent, this power will only come into play if they are fighting an armed opponent. A majority of the monsters in the MM do not use weapons. So this makes the power weak compared to other powers. And since picking up an item is a minor action, even forcing the opponent to drop a weapon is a rather weak attack compared to everything else you could be doing.</p><p> </p><p>I wouldn't hold my breath on a power that disarms an opponent. Some other future game mechanic is more likely, but still would be tough to design.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4359580, member: 65726"] Yes. As a matter of fact the lack of fluff descriptions for powers, monsters, monster powers, etc, encourages this more so in this edition, than any previous edition. It's like playing with legos. These pieces only fit together in certain ways, but we get to build whatever we want out of them. It's tough within the rule system, because of the way powers and conditions are so generic. If a character wants to pick a power that disarms an opponent, this power will only come into play if they are fighting an armed opponent. A majority of the monsters in the MM do not use weapons. So this makes the power weak compared to other powers. And since picking up an item is a minor action, even forcing the opponent to drop a weapon is a rather weak attack compared to everything else you could be doing. I wouldn't hold my breath on a power that disarms an opponent. Some other future game mechanic is more likely, but still would be tough to design. [/QUOTE]
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