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Mechanics vs Description (Forked Thread: Disarm rules)
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<blockquote data-quote="RefinedBean" data-source="post: 4359620" data-attributes="member: 55016"><p>Forcing an enemy to spend his minor action (or dropping the Std and Mov down) to pick up his weapon is pretty dang awesome...but in the current system, would proponents of a core disarm mechanic really like disarming their opponent every single round?</p><p> </p><p>I agree that it would have to be used quite tactically...someone readying a standard action to use a power to slide the weapon away, or somesuch. Then it's not so much a problem, because it's the GROUP actively doing something to hinder the enemy, so everyone's having fun.</p><p> </p><p>And it's not like the big bad evil guy is completely without options without his weapon. If a power has a weapon keyword, even for monsters, aren't all humanoids (and all monsters, for that matter) considered proficient in their unarmed attack?</p><p> </p><p>Hm.</p></blockquote><p></p>
[QUOTE="RefinedBean, post: 4359620, member: 55016"] Forcing an enemy to spend his minor action (or dropping the Std and Mov down) to pick up his weapon is pretty dang awesome...but in the current system, would proponents of a core disarm mechanic really like disarming their opponent every single round? I agree that it would have to be used quite tactically...someone readying a standard action to use a power to slide the weapon away, or somesuch. Then it's not so much a problem, because it's the GROUP actively doing something to hinder the enemy, so everyone's having fun. And it's not like the big bad evil guy is completely without options without his weapon. If a power has a weapon keyword, even for monsters, aren't all humanoids (and all monsters, for that matter) considered proficient in their unarmed attack? Hm. [/QUOTE]
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Mechanics vs Description (Forked Thread: Disarm rules)
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