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Mechanics vs Description (Forked Thread: Disarm rules)
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<blockquote data-quote="Psychic Robot" data-source="post: 4362841" data-attributes="member: 72196"><p>Actually, it does, but since you're going to dismiss it rather than address it, let's just call it even.</p><p> </p><p>And yet, parrying/locking weapons didn't happen in 3e. That's really not the point. The fact is that the wizard gets the same BAB as the fighter, which is ridiculous. However, that is not what we are talking about; we're talking about disarming.</p><p> </p><p>They don't work mechanically.</p><p> </p><p>Actually, it was for any character with sneak attack or sudden strike. Hamstringing should have been in Core 3e, though. I'm not even sure what your point is.</p><p></p><p>What is tripping if not a called shot to the legs?</p><p></p><p>Oh, wait, that's okay because knocking people over is actually in 4e. If it weren't, you'd be squalling about how knocking people over is an unnecessary, overly-complex game mechanic that is abstracted into combat.</p><p></p><p>OMG OMG IT REQUIRES EXTRA RULES FOR STANDING UP IN COMBAT!!1!!11!</p><p></p><p>Can't see the forest through the trees, can you?</p><p></p><p>Again, a failing of the system. You shouldn't have to have a magic power to attempt to disarm your opponent. You should be able to try without some magic ability, since I'm pretty sure even I, a lowly commoner, could attempt to disarm someone. I might fail repeatedly, but I could actually try--and I might succeed.</p><p></p><p>More options = more negatives? I see how it goes. If it's in 4e, it's got more positives than negatives. If it's not in 4e, it's got more negatives than positives. If it's coming out in a splatbook, it must have more positives than negatives.</p></blockquote><p></p>
[QUOTE="Psychic Robot, post: 4362841, member: 72196"] Actually, it does, but since you're going to dismiss it rather than address it, let's just call it even. And yet, parrying/locking weapons didn't happen in 3e. That's really not the point. The fact is that the wizard gets the same BAB as the fighter, which is ridiculous. However, that is not what we are talking about; we're talking about disarming. They don't work mechanically. Actually, it was for any character with sneak attack or sudden strike. Hamstringing should have been in Core 3e, though. I'm not even sure what your point is. What is tripping if not a called shot to the legs? Oh, wait, that's okay because knocking people over is actually in 4e. If it weren't, you'd be squalling about how knocking people over is an unnecessary, overly-complex game mechanic that is abstracted into combat. OMG OMG IT REQUIRES EXTRA RULES FOR STANDING UP IN COMBAT!!1!!11! Can't see the forest through the trees, can you? Again, a failing of the system. You shouldn't have to have a magic power to attempt to disarm your opponent. You should be able to try without some magic ability, since I'm pretty sure even I, a lowly commoner, could attempt to disarm someone. I might fail repeatedly, but I could actually try--and I might succeed. More options = more negatives? I see how it goes. If it's in 4e, it's got more positives than negatives. If it's not in 4e, it's got more negatives than positives. If it's coming out in a splatbook, it must have more positives than negatives. [/QUOTE]
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