Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics vs Description (Forked Thread: Disarm rules)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aezoc" data-source="post: 4363044" data-attributes="member: 12124"><p>I'm really trying to keep this from being a threadcrap, but this just seems like two pages of people trying to explain how 4e's abstract mechanics can mesh with various narrative interpretations, and PsyRobot arguing it. Statements like "it shouldn't have to be that way..." and "that's a failing of the system" really just read like thinly veiled edition wars to me.</p><p></p><p>There's a pretty clear philosophy in 4e to make combat streamlined, which requires a lot of abstraction - more so than I think has existed in any previous edition, and D&D combat has never been particularly detailed. Disarm in 3e is a three-step process and failure can prompt the same three-step process in reverse if you don't have imp. disarm. It's got modifiers for the size of the weapon, whether it's wielded two-handed or not, and whether or not it's a melee weapon. In short, it's anything but streamlined.</p><p></p><p>If it's critical that you have a disarm action, something like Starbuck's suggestion looks pretty good to me. But I think that 9 times out of 10, a disarm ends the fight anyways, so there's no reason it can't just be narrative fluff as part of whatever action ends the combat. 4e requires a different mindset than 3e did in a lot of cases, but I don't think calling it better or worse makes sense, they're just driven by different design philosophies.</p></blockquote><p></p>
[QUOTE="Aezoc, post: 4363044, member: 12124"] I'm really trying to keep this from being a threadcrap, but this just seems like two pages of people trying to explain how 4e's abstract mechanics can mesh with various narrative interpretations, and PsyRobot arguing it. Statements like "it shouldn't have to be that way..." and "that's a failing of the system" really just read like thinly veiled edition wars to me. There's a pretty clear philosophy in 4e to make combat streamlined, which requires a lot of abstraction - more so than I think has existed in any previous edition, and D&D combat has never been particularly detailed. Disarm in 3e is a three-step process and failure can prompt the same three-step process in reverse if you don't have imp. disarm. It's got modifiers for the size of the weapon, whether it's wielded two-handed or not, and whether or not it's a melee weapon. In short, it's anything but streamlined. If it's critical that you have a disarm action, something like Starbuck's suggestion looks pretty good to me. But I think that 9 times out of 10, a disarm ends the fight anyways, so there's no reason it can't just be narrative fluff as part of whatever action ends the combat. 4e requires a different mindset than 3e did in a lot of cases, but I don't think calling it better or worse makes sense, they're just driven by different design philosophies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics vs Description (Forked Thread: Disarm rules)
Top