Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics vs Description (Forked Thread: Disarm rules)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Furious_Puffin" data-source="post: 4364689" data-attributes="member: 11831"><p>Okay.</p><p></p><p>I guess I assumed you where joking because the skill challenges system is a glaring counterpoint to that statement. I mean presumably the designers would have considered the math is completely broken as they do it for a living and the game playing public only took 5 to 6 whole nanoseconds to determine it was indeed stupid. And it does occupy a very significant proportion of your hymnal compared to what disarm has got in any previous edition, or even this one as a fighter power.</p><p></p><p>Not that I'm in favour of a disarm mechanic mind.</p><p></p><p>Just that I'm not sure saying that designers probably don't actually any special insight or indeed have tested their system, given the issues with the skill system. Despite the claim to professionalism (though they did a good job with layout etc and I think the quality of the book as a physical object is reasonable), one might be given to assume that while they do have some insight, their insight does not apply to all cases and they may not have fully considered the implications or otherwise, as we have some reasonably solid evidence that they did not fully consider the implications or otherwise of some material that was published.</p><p></p><p>Edit: To give another example of balatant no consideration is careful attack being almost always worse than a basic attack.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 4364689, member: 11831"] Okay. I guess I assumed you where joking because the skill challenges system is a glaring counterpoint to that statement. I mean presumably the designers would have considered the math is completely broken as they do it for a living and the game playing public only took 5 to 6 whole nanoseconds to determine it was indeed stupid. And it does occupy a very significant proportion of your hymnal compared to what disarm has got in any previous edition, or even this one as a fighter power. Not that I'm in favour of a disarm mechanic mind. Just that I'm not sure saying that designers probably don't actually any special insight or indeed have tested their system, given the issues with the skill system. Despite the claim to professionalism (though they did a good job with layout etc and I think the quality of the book as a physical object is reasonable), one might be given to assume that while they do have some insight, their insight does not apply to all cases and they may not have fully considered the implications or otherwise, as we have some reasonably solid evidence that they did not fully consider the implications or otherwise of some material that was published. Edit: To give another example of balatant no consideration is careful attack being almost always worse than a basic attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics vs Description (Forked Thread: Disarm rules)
Top