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Mechanics vs. Flavor text
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<blockquote data-quote="Tonguez" data-source="post: 2818106" data-attributes="member: 1125"><p>MY homebreww magic system was a mechanics based system which allowed players (and DMs) to create spell effects and then apply a tradition (flavour) to it, The rational when creating the system was to ask why should a 1d10 fireball be any different to a 1d10 lightning bolt or hail of thorns? amd imdeed why can't I create a fireball using different mechanics?</p><p></p><p>SO a spell effect was defined by</p><p></p><p>Discipline, Range, Target, Duration, Force and Complexity</p><p></p><p>eg</p><p><strong>Fireball</strong></p><p>Discipline:Conjuration, RAnge:20ft, Target:10ft area, Duration:Instant, Force: = 1d6, Complexity:Simple</p><p><strong>Tradition: Fire</strong></p><p></p><p>Same Mechanics with <strong>Tradition: Magma = Magma blast</strong></p><p>Same Mechanics with <strong>Tradition:Nature (Druid) = Hail of Thorns</strong></p><p>Same Mechanics with <strong>Tradition: Weather = Lightning</strong></p><p></p><p><strong>Fireball III</strong> (different mechanic)</p><p>Discipline:Manipulation, RAnge:Short, Target:20ft area, Duration:Instant, Force: = 1d6, Complexity:Requires Material component - flame</p><p></p><p><strong>Anyway</strong></p><p>A spellcaster would choose 3 disciplines and a tradition with which to create all their spell effects so Miranda the Weather Witch might be</p><p></p><p>Disciplines: Manipulation, Clairsentience, Transformation Tradition:Weather</p><p></p><p>Miranda has the ability to manipulate air currents and atmospheric electricity (lightning) to create a number of effects including calling a lightning bolt from the sky.</p><p>She can feel the weather and so predict it and she can also use her sensitivity to electricity to detect the unseen and even read the emotions of others (empathy).</p><p>Mieanda also has the ability to transform herself, objects or other people into gaseous or windlike forms (whirlwinds).</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2818106, member: 1125"] MY homebreww magic system was a mechanics based system which allowed players (and DMs) to create spell effects and then apply a tradition (flavour) to it, The rational when creating the system was to ask why should a 1d10 fireball be any different to a 1d10 lightning bolt or hail of thorns? amd imdeed why can't I create a fireball using different mechanics? SO a spell effect was defined by Discipline, Range, Target, Duration, Force and Complexity eg [B]Fireball[/B] Discipline:Conjuration, RAnge:20ft, Target:10ft area, Duration:Instant, Force: = 1d6, Complexity:Simple [B]Tradition: Fire[/B] Same Mechanics with [B]Tradition: Magma = Magma blast[/B] Same Mechanics with [B]Tradition:Nature (Druid) = Hail of Thorns[/B] Same Mechanics with [B]Tradition: Weather = Lightning[/B] [B]Fireball III[/B] (different mechanic) Discipline:Manipulation, RAnge:Short, Target:20ft area, Duration:Instant, Force: = 1d6, Complexity:Requires Material component - flame [B]Anyway[/B] A spellcaster would choose 3 disciplines and a tradition with which to create all their spell effects so Miranda the Weather Witch might be Disciplines: Manipulation, Clairsentience, Transformation Tradition:Weather Miranda has the ability to manipulate air currents and atmospheric electricity (lightning) to create a number of effects including calling a lightning bolt from the sky. She can feel the weather and so predict it and she can also use her sensitivity to electricity to detect the unseen and even read the emotions of others (empathy). Mieanda also has the ability to transform herself, objects or other people into gaseous or windlike forms (whirlwinds). [/QUOTE]
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