Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mechanics vs. Flavor text
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lorehead" data-source="post: 2819103" data-attributes="member: 40086"><p>Four out of five posters agree: adaptable crunch plus an example of fluff give us the best of both worlds. That's what the shapeshift alternative class feature gives us. As you point out, the predator form can look like a wolf or a panther. I fail to see why this is less flavorful than telling us to use any Medium creature of the animal type with 5 HD or less. What "flavor" does wild shape have that this lacks?</p><p></p><p>What I particularly like about this alternative is that it removes the biggest headaches of arbitrary-form effects. It's simpler than wild shape. The effects are right there in the stat block. They're additive, so they scale intelligently with both class level and character level. You don't need to look through the eleven books listed on page 41 to compare the game statistics for every possible form. The ability no longer becomes unbalanced the moment any designer publishes an animal that synergizes too well with it. (It needn't even be overpowered as an encounter; it only needs relatively low HD and good abilities that the wild shaping druid gets to use.) Physical stats are no longer dump stats from level 5 on up. And the druid finally gives up Natural Spell for the sake of balance.</p><p></p><p>This is a very elegant replacement for <em>polymorph</em>-style shapeshifting. In fact, it's a lot more like <a href="http://www.enworld.org/showthread.php?t=161608" target="_blank">what I came up with</a> than the polymorph-subschool spells in the book.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2819103, member: 40086"] Four out of five posters agree: adaptable crunch plus an example of fluff give us the best of both worlds. That's what the shapeshift alternative class feature gives us. As you point out, the predator form can look like a wolf or a panther. I fail to see why this is less flavorful than telling us to use any Medium creature of the animal type with 5 HD or less. What "flavor" does wild shape have that this lacks? What I particularly like about this alternative is that it removes the biggest headaches of arbitrary-form effects. It's simpler than wild shape. The effects are right there in the stat block. They're additive, so they scale intelligently with both class level and character level. You don't need to look through the eleven books listed on page 41 to compare the game statistics for every possible form. The ability no longer becomes unbalanced the moment any designer publishes an animal that synergizes too well with it. (It needn't even be overpowered as an encounter; it only needs relatively low HD and good abilities that the wild shaping druid gets to use.) Physical stats are no longer dump stats from level 5 on up. And the druid finally gives up Natural Spell for the sake of balance. This is a very elegant replacement for [i]polymorph[/i]-style shapeshifting. In fact, it's a lot more like [url=http://www.enworld.org/showthread.php?t=161608]what I came up with[/url] than the polymorph-subschool spells in the book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mechanics vs. Flavor text
Top