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Mechanics vs. Flavor text
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<blockquote data-quote="Hussar" data-source="post: 2836194" data-attributes="member: 22779"><p>While I'm not sure about calling my players dips <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, that seems like a pretty good take on things Woodelf. </p><p></p><p></p><p></p><p>Again, the problem comes up when the flavour text uses loaded words. Even the term "Prestige" class has many people in a spin. Prestige classes are not special, or at least, they don't have to be. They can simply be a specialization of the base class. A new package of skills that tweaks a character in a particular direction.</p><p></p><p>But, they're called "Prestige" classes, they must be extra special right? I've seen numerous DM's on this board talk about how they hate PrC's and disallow most of them. My thought is, why? They are not unbalanced (usually) nor are they going to destroy a campaign. So long as it makes sense in game for the character to take the PrC, or at least there is nothing <em>preventing</em> the character from taking the PrC, where's the problem?</p><p></p><p>But, they're PRESTIGE classes. They have to be special. </p><p></p><p>No, they don't. Not unless the Dm decides to use that particularly loaded word prestige and take it to mean so. If the player wants to become a Mystic Theurge, and jumps through the level hoops to do so, why not let him? Unless there is some specific in game reason why not, what's the harm? </p><p></p><p>Prestige =/= special. It's just a word that is used to denote a 10 or 5 level class that you can take some time after level 1.</p><p></p><p>This is why I get so annoyed by flavour text. Flavour is fine, if designers would stop using loaded words to describe things so that DM's start feeling the need to second guess everything.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2836194, member: 22779"] While I'm not sure about calling my players dips :), that seems like a pretty good take on things Woodelf. Again, the problem comes up when the flavour text uses loaded words. Even the term "Prestige" class has many people in a spin. Prestige classes are not special, or at least, they don't have to be. They can simply be a specialization of the base class. A new package of skills that tweaks a character in a particular direction. But, they're called "Prestige" classes, they must be extra special right? I've seen numerous DM's on this board talk about how they hate PrC's and disallow most of them. My thought is, why? They are not unbalanced (usually) nor are they going to destroy a campaign. So long as it makes sense in game for the character to take the PrC, or at least there is nothing [i]preventing[/i] the character from taking the PrC, where's the problem? But, they're PRESTIGE classes. They have to be special. No, they don't. Not unless the Dm decides to use that particularly loaded word prestige and take it to mean so. If the player wants to become a Mystic Theurge, and jumps through the level hoops to do so, why not let him? Unless there is some specific in game reason why not, what's the harm? Prestige =/= special. It's just a word that is used to denote a 10 or 5 level class that you can take some time after level 1. This is why I get so annoyed by flavour text. Flavour is fine, if designers would stop using loaded words to describe things so that DM's start feeling the need to second guess everything. [/QUOTE]
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