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Mechanics We Wish Had Worked Out Better (+thread)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7919922" data-attributes="member: 19675"><p>I came up with an alternative to the standard 3.X undead/magical energy drain. My system worked by affecting your PC's energy by making a PC Fatigued => Exhausted => Staggered => Unconscious. All the fear & loathing with a fraction of the math.</p><p></p><p>To clarify- this doesn't happen on 4 consecutive hits. That would be too much, too fast. It needed to be conditional, especially considering the different ways energy drain can happen and how potent some are. Some will have it by touch, some by aura. And for some, the ED effect will be minor- only doing the Fatigue step, no more- and duration will vary.</p><p></p><p>And, of course, there are energy draining spells.</p><p></p><p>Overall, my system has 4 main advantages I could see: it used existing game mechanics without really creating much in the way of new substystems, just a new way to use them; the mechanics match the fluff; the danger is real for ALL classes; the bookkeeping is minimal.</p><p></p><p>The only trick was rewriting all attacks with ED type effects. That’s a big time suck.</p><p></p><p>I stopped working on it before I completed ironing out all of the details because 4Ed was announced shortly after I came up with it, and I was burned out on GMing at the time.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7919922, member: 19675"] I came up with an alternative to the standard 3.X undead/magical energy drain. My system worked by affecting your PC's energy by making a PC Fatigued => Exhausted => Staggered => Unconscious. All the fear & loathing with a fraction of the math. To clarify- this doesn't happen on 4 consecutive hits. That would be too much, too fast. It needed to be conditional, especially considering the different ways energy drain can happen and how potent some are. Some will have it by touch, some by aura. And for some, the ED effect will be minor- only doing the Fatigue step, no more- and duration will vary. And, of course, there are energy draining spells. Overall, my system has 4 main advantages I could see: it used existing game mechanics without really creating much in the way of new substystems, just a new way to use them; the mechanics match the fluff; the danger is real for ALL classes; the bookkeeping is minimal. The only trick was rewriting all attacks with ED type effects. That’s a big time suck. I stopped working on it before I completed ironing out all of the details because 4Ed was announced shortly after I came up with it, and I was burned out on GMing at the time. [/QUOTE]
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