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Mechanics you DO want to see return
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<blockquote data-quote="Horwath" data-source="post: 7847819" data-attributes="member: 6801299"><p>1. Abilities reworked that they increase modifiers 1on1 basis. ..., 8: -2, 9: -1, 10: +0, 11: +1, ...</p><p></p><p>2. Max abilities before magic/high level class bonuses(if any) is 14(+4)</p><p></p><p>3. No racial bonuses or penalties on abilities, but some starting scores would have racial minimum/maximum.</p><p>I.E. Elves; min dex 12(+2), max con 12(+2)</p><p></p><p>4. starting abilities in point buy would be from 9(-1) to 13(+3)</p><p></p><p>5. Return to the old style of 3 saves: Fort, Ref, Will</p><p></p><p>6. dual classing instead of multiclassing.</p><p>I.E. 20th level character would be 20th level single class or 13/13 dual class split.</p><p>You would get 2 class levels at levels 5,8,11,14,17,20. Average HPs gain on those levels between classes.</p><p></p><p>7. Flat resistances in many things instead of "half damage"</p><p></p><p>8. Exhaustion levels give -1 to attack/damage/save/check rolls per level and -5ft speed penalty per level(min speed 5ft). 6th exhaustion level means death.</p><p></p><p>9. Separate resource pool for combat feats/non-combat feats/racial feats/ASIs/extra skills. General feats would give option for all feat types to choose from.</p><p></p><p>10. Remove armor/weapon proficiencies. Add minimum and optimum strength for armor use and weapon styles and number of extra attacks to balance weapon users.</p><p>I.E. 20th level fighter could have 6 or 7 attacks while 20th level wizard would have 2 or 3.</p><p></p><p>oh,wait. this was for old returning mechanics? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Horwath, post: 7847819, member: 6801299"] 1. Abilities reworked that they increase modifiers 1on1 basis. ..., 8: -2, 9: -1, 10: +0, 11: +1, ... 2. Max abilities before magic/high level class bonuses(if any) is 14(+4) 3. No racial bonuses or penalties on abilities, but some starting scores would have racial minimum/maximum. I.E. Elves; min dex 12(+2), max con 12(+2) 4. starting abilities in point buy would be from 9(-1) to 13(+3) 5. Return to the old style of 3 saves: Fort, Ref, Will 6. dual classing instead of multiclassing. I.E. 20th level character would be 20th level single class or 13/13 dual class split. You would get 2 class levels at levels 5,8,11,14,17,20. Average HPs gain on those levels between classes. 7. Flat resistances in many things instead of "half damage" 8. Exhaustion levels give -1 to attack/damage/save/check rolls per level and -5ft speed penalty per level(min speed 5ft). 6th exhaustion level means death. 9. Separate resource pool for combat feats/non-combat feats/racial feats/ASIs/extra skills. General feats would give option for all feat types to choose from. 10. Remove armor/weapon proficiencies. Add minimum and optimum strength for armor use and weapon styles and number of extra attacks to balance weapon users. I.E. 20th level fighter could have 6 or 7 attacks while 20th level wizard would have 2 or 3. oh,wait. this was for old returning mechanics? :p [/QUOTE]
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