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General Tabletop Discussion
*Dungeons & Dragons
Mechanics you DO want to see return
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<blockquote data-quote="Lanefan" data-source="post: 7848345" data-attributes="member: 29398"><p>Old mechanics that need to come back:</p><p></p><p>Echoing others:</p><p></p><p>--- 1e save categories (breath wpn., poison-paralyze-death, spell, etc.)</p><p>--- magic item destruction: on a failed save vs AoE damage ALL items carried must save</p><p>--- strongholds and followers at name level (along with the concept of name level!)</p><p>--- racial stat penalties as well as bonuses, with Humans - the baseline - getting neither</p><p>--- spell casting times and, thus, spell interruption</p><p>--- specific-to-weapon proficiencies, instead of just basic-martial-exotic</p><p>--- level drain</p><p>--- non-linear bonuses, similar to what 0e had (8-13 = +0, then a gentle J-curve each way from there)</p><p></p><p>Things I've not yet seen mentioned:</p><p></p><p>--- resurrection survival % roll (to make death more of a threat)</p><p>--- system shock % roll (this immediately curtails most abuses around polymorph other)</p><p>--- bend-bars/lift-gates % roll (far more granular than a d20 strength check)</p><p>--- cleric-vs.-undead matrix from 1e (and expand it a bit, there's lots of room there for more categories)</p><p>--- side-along multiclassing (as opposed to 3-4-5e additive) where each class advances independently</p><p>--- hard limits on multiclassing, both by number of classes allowed and by what can multi with what</p><p>--- roll-under-stat mechanics</p><p>--- take the caps off damage spells</p><p></p><p>Howzat? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7848345, member: 29398"] Old mechanics that need to come back: Echoing others: --- 1e save categories (breath wpn., poison-paralyze-death, spell, etc.) --- magic item destruction: on a failed save vs AoE damage ALL items carried must save --- strongholds and followers at name level (along with the concept of name level!) --- racial stat penalties as well as bonuses, with Humans - the baseline - getting neither --- spell casting times and, thus, spell interruption --- specific-to-weapon proficiencies, instead of just basic-martial-exotic --- level drain --- non-linear bonuses, similar to what 0e had (8-13 = +0, then a gentle J-curve each way from there) Things I've not yet seen mentioned: --- resurrection survival % roll (to make death more of a threat) --- system shock % roll (this immediately curtails most abuses around polymorph other) --- bend-bars/lift-gates % roll (far more granular than a d20 strength check) --- cleric-vs.-undead matrix from 1e (and expand it a bit, there's lots of room there for more categories) --- side-along multiclassing (as opposed to 3-4-5e additive) where each class advances independently --- hard limits on multiclassing, both by number of classes allowed and by what can multi with what --- roll-under-stat mechanics --- take the caps off damage spells Howzat? :) [/QUOTE]
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