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Mechanics you DO want to see return
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<blockquote data-quote="doctorbadwolf" data-source="post: 7848595" data-attributes="member: 6704184"><p>4e style encounter and monster building. </p><p></p><p>Defenses in place of saves, even just as an optional variant. </p><p></p><p>Multiclassing feats. </p><p></p><p>Separate feat and ASI progression, with ASI unbound from class. </p><p></p><p>Themes. Could probably be done as feats, in an optional module that clearly states that Theme feats are exclusive (you can only take 1), and are more powerful than the standard feats but also work differently, giving you small features over the course of several levels. </p><p></p><p>Epic play as a layer you add over the existing game (another 4e thing, because that is really what epic destinies are). </p><p></p><p>Expanded Alchemy, crafting, magic items, and rituals. </p><p></p><p>Knowledge skills doing useful things explicitly, like Arcana allowing you to mess around with a portal or shut down a magical trap. </p><p></p><p>Spell interruption. Hell, I'd even take a fighting style that lets you spend a bonus action to threaten a spell caster, so you get to smack them if they cast, and they have to save in order to keep the spell. Word it so that any time you attack a spellcaster as a reaction while they are casting a spell, it interrupts their spellcasting rather than occurring after the spell is cast. This way it stacks with Mage Slayer. </p><p></p><p>Bard Songs. Could be brought back as spells, or as a subclass, or a variant of Bard Inspiration, but I want bards to be able to sing an aura into existence that buffs their allies and/or debuffs enemies, or enchants a group of people, or whatever. 4e has a few really good bard powers that do this sort of thing, but it's just absent from 5e and that really sucks.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7848595, member: 6704184"] 4e style encounter and monster building. Defenses in place of saves, even just as an optional variant. Multiclassing feats. Separate feat and ASI progression, with ASI unbound from class. Themes. Could probably be done as feats, in an optional module that clearly states that Theme feats are exclusive (you can only take 1), and are more powerful than the standard feats but also work differently, giving you small features over the course of several levels. Epic play as a layer you add over the existing game (another 4e thing, because that is really what epic destinies are). Expanded Alchemy, crafting, magic items, and rituals. Knowledge skills doing useful things explicitly, like Arcana allowing you to mess around with a portal or shut down a magical trap. Spell interruption. Hell, I'd even take a fighting style that lets you spend a bonus action to threaten a spell caster, so you get to smack them if they cast, and they have to save in order to keep the spell. Word it so that any time you attack a spellcaster as a reaction while they are casting a spell, it interrupts their spellcasting rather than occurring after the spell is cast. This way it stacks with Mage Slayer. Bard Songs. Could be brought back as spells, or as a subclass, or a variant of Bard Inspiration, but I want bards to be able to sing an aura into existence that buffs their allies and/or debuffs enemies, or enchants a group of people, or whatever. 4e has a few really good bard powers that do this sort of thing, but it's just absent from 5e and that really sucks. [/QUOTE]
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