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Mechanics you DO want to see return
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<blockquote data-quote="The Glen" data-source="post: 7848917" data-attributes="member: 6800327"><p>Weapons mastert similar to the Master set at best, 2nd edition otherwise</p><p></p><p>Crit range and modifiers from 3rd edition to make weapons unique again</p><p></p><p>Return to 3 saving throws because right now two of them rarely get used</p><p></p><p>Skill system similar to rules cyclopedia where you gain a new skill every few levels</p><p></p><p>More fighter attacks like 3rd edition with power/trip/sunder/disarm/etc. Give fighters something to do rather than just basic attacks.</p><p></p><p>Spell disruption</p><p></p><p>Merge sorcerors into the wizard class, too much overlap as is right now</p><p></p><p>Barbarians go back to being a background or fighter archetype like a kit</p><p></p><p>Give poison teeth</p></blockquote><p></p>
[QUOTE="The Glen, post: 7848917, member: 6800327"] Weapons mastert similar to the Master set at best, 2nd edition otherwise Crit range and modifiers from 3rd edition to make weapons unique again Return to 3 saving throws because right now two of them rarely get used Skill system similar to rules cyclopedia where you gain a new skill every few levels More fighter attacks like 3rd edition with power/trip/sunder/disarm/etc. Give fighters something to do rather than just basic attacks. Spell disruption Merge sorcerors into the wizard class, too much overlap as is right now Barbarians go back to being a background or fighter archetype like a kit Give poison teeth [/QUOTE]
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