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<blockquote data-quote="Lanefan" data-source="post: 7844616" data-attributes="member: 29398"><p>Even the most co-operative of parties would split apart if the situation told them to:</p><p></p><p>You're the sneak, we're clanky metalheads, so you scout ahead while we wait here. <DM pulls player of scout PC aside to play out the scouting without others knowledge or interference></p><p></p><p>We need to keep watch on the guildhouse but also check the library archives for ownership records; so you two hit the library while we stand watch here. <DM plays through one group first, then the other></p><p></p><p>And so on.</p><p></p><p>I see your underlying point, however, is that players are expected to play their PCs as meta-trustworthy in the eyes of the other PCs. I don't buy into this at all, as I quite like the trope of the spy or turncoat or thief; or of parties whose PCs are operating with different (and sometimes opposing) goals in mind.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7844616, member: 29398"] Even the most co-operative of parties would split apart if the situation told them to: You're the sneak, we're clanky metalheads, so you scout ahead while we wait here. <DM pulls player of scout PC aside to play out the scouting without others knowledge or interference> We need to keep watch on the guildhouse but also check the library archives for ownership records; so you two hit the library while we stand watch here. <DM plays through one group first, then the other> And so on. I see your underlying point, however, is that players are expected to play their PCs as meta-trustworthy in the eyes of the other PCs. I don't buy into this at all, as I quite like the trope of the spy or turncoat or thief; or of parties whose PCs are operating with different (and sometimes opposing) goals in mind. [/QUOTE]
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