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<blockquote data-quote="JiffyPopTart" data-source="post: 7844644" data-attributes="member: 4881"><p>There gets to be a breaking point where discussion of "Why is your character even in our party?" comes to the table one time more than it should. When my game gets to that point I tell the player of the character with issues fitting in "Either you figure out a way to make your character fit, or they are going to become an NPC and you are going to have to create a new one."</p><p></p><p>As has been said...the social contract of sitting at my game says that you will find a way for your character to fit in with the rest of the party. For some reason this is harder for some players than others, but there is an unspoken line that is tread even when playing the "tortured loner with a horrible past and all kinds of secret deals the party doesn't know about".</p><p></p><p>In my last campaign this shady rogue got to stick around because the Paladin found him politically useful when aggressive diplomacy at smitepoint wasn't going to get the job done. Even though some of the other party members had reservations, just having that tie to the paladin explained why he was always invited back on the next quest.</p><p></p><p>Because the shady character was getting money and power on the side letting the BBEG know everything the party was doing it made the road the characters traveled harder than it needed to be.</p><p></p><p>I always hated that <strong>character name deleted to preserve the fun</strong> betrayed the party in Baldur's Gate 2, they were one of my favorites up until that point. It did make for a memorable story moment when they did, though.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7844644, member: 4881"] There gets to be a breaking point where discussion of "Why is your character even in our party?" comes to the table one time more than it should. When my game gets to that point I tell the player of the character with issues fitting in "Either you figure out a way to make your character fit, or they are going to become an NPC and you are going to have to create a new one." As has been said...the social contract of sitting at my game says that you will find a way for your character to fit in with the rest of the party. For some reason this is harder for some players than others, but there is an unspoken line that is tread even when playing the "tortured loner with a horrible past and all kinds of secret deals the party doesn't know about". In my last campaign this shady rogue got to stick around because the Paladin found him politically useful when aggressive diplomacy at smitepoint wasn't going to get the job done. Even though some of the other party members had reservations, just having that tie to the paladin explained why he was always invited back on the next quest. Because the shady character was getting money and power on the side letting the BBEG know everything the party was doing it made the road the characters traveled harder than it needed to be. I always hated that [B]character name deleted to preserve the fun[/B] betrayed the party in Baldur's Gate 2, they were one of my favorites up until that point. It did make for a memorable story moment when they did, though. [/QUOTE]
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