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<blockquote data-quote="5ekyu" data-source="post: 7844921" data-attributes="member: 6919838"><p>"Regardless, it's still my character and does NOT become an NPC; and I can still play it in the background even if it does leave the party (e.g. secretly follows the party anyway)."</p><p></p><p>You can absolutely play that character in the background... at some other table. Just go get some other GM to run that game. Dont call us, we wont call you.</p><p></p><p>At my table, for csmpsign, one of my opening topics is the nature of the team vs solo play. For 5e D&D it's almost always thst dolo play will be kept minimal, often summarized if allowed- to push the team aspect of play in limited time sessions. It encourages the buddy system - involve at least two people - which keeps folks interacting. </p><p></p><p>Along with that is the absolute- if the others PCs decide tgry font wsnt to keep you around, dont wsnt to adventure with you etc, you are gone - the character- not dome solo quest stuff. Whether or not you the plsyer get to continue depends on what the rest of us think you. </p><p></p><p>As for any sort of "or I walk" or " I walk" my long settled policy on that I'd wish you well in future endeavors. No offer of middle ground or compromise- no discussion.</p><p></p><p>If someone comes to me with " hey, got an issue, what can we do?" I will try and work it out to grest effort... but if it starts at "or wslk" or " I gotta go" - thats ultimatum and I wont play well with those. </p><p></p><p>I have found far less conflicts in the parties once the idea that as GM I am not enabling de facto hostages taking by jerk players. Likely not a gsme to suit you.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7844921, member: 6919838"] "Regardless, it's still my character and does NOT become an NPC; and I can still play it in the background even if it does leave the party (e.g. secretly follows the party anyway)." You can absolutely play that character in the background... at some other table. Just go get some other GM to run that game. Dont call us, we wont call you. At my table, for csmpsign, one of my opening topics is the nature of the team vs solo play. For 5e D&D it's almost always thst dolo play will be kept minimal, often summarized if allowed- to push the team aspect of play in limited time sessions. It encourages the buddy system - involve at least two people - which keeps folks interacting. Along with that is the absolute- if the others PCs decide tgry font wsnt to keep you around, dont wsnt to adventure with you etc, you are gone - the character- not dome solo quest stuff. Whether or not you the plsyer get to continue depends on what the rest of us think you. As for any sort of "or I walk" or " I walk" my long settled policy on that I'd wish you well in future endeavors. No offer of middle ground or compromise- no discussion. If someone comes to me with " hey, got an issue, what can we do?" I will try and work it out to grest effort... but if it starts at "or wslk" or " I gotta go" - thats ultimatum and I wont play well with those. I have found far less conflicts in the parties once the idea that as GM I am not enabling de facto hostages taking by jerk players. Likely not a gsme to suit you. [/QUOTE]
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