Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mechanics you don't want to see, ever
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7845135" data-attributes="member: 29398"><p>Which in effect boils down to the same thing: play my way or go home.</p><p></p><p>Re: secretly following party:</p><p>OK, first off, the DM has no say whatsoever in whether a <strong>character</strong> gets booted from a party (unless the DM has one or more NPCs in the party who could, along with the PCs, voice an opinion based on their established character).</p><p></p><p>And, even if a character gets booted from a party it still a) is a character existing in the game world and b) has a player attached. So until-unless the player turns that PC over to the DM to use as an NPC that character still belongs to the player.</p><p></p><p>I'm not saying any session time needs be spent on sorting out what that character does next (other than maybe a short exchange of notes between player and DM so the DM knows what the player has in mind), but at some point the player and DM would sit down over a beer and update that PC or do it by email.</p><p></p><p>This is what I disagree with.</p><p></p><p>The social contract quite rightly tells me I can't just reach across the table, haul off and punch Bob in the face. But there's absolutely nothing saying my character Eohyl can't haul off and punch Bob's character Falstaff in the face, even though Bob and I might otherwise be the best of friends.</p><p></p><p>Actually, yes it is; as it's the harmless shenanigans and PvP that can be (and IME are) laughed off that are what people seem to want to ban; and I'm not cool with that.</p><p></p><p>Other than the bolded bit, this is a whole different element, recently discussed to death in a few threads regarding X-cards and triggering and so forth; and no, upsetting a real-world player due to real-world issues is not my intention.</p><p></p><p>But the piece about the long-term change to a well-loved character? Happens all the time as a known part of the game; the only difference here is that the source of said change might be another PC rather than something in the setting (e.g. trap) or opposition.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7845135, member: 29398"] Which in effect boils down to the same thing: play my way or go home. Re: secretly following party: OK, first off, the DM has no say whatsoever in whether a [B]character[/B] gets booted from a party (unless the DM has one or more NPCs in the party who could, along with the PCs, voice an opinion based on their established character). And, even if a character gets booted from a party it still a) is a character existing in the game world and b) has a player attached. So until-unless the player turns that PC over to the DM to use as an NPC that character still belongs to the player. I'm not saying any session time needs be spent on sorting out what that character does next (other than maybe a short exchange of notes between player and DM so the DM knows what the player has in mind), but at some point the player and DM would sit down over a beer and update that PC or do it by email. This is what I disagree with. The social contract quite rightly tells me I can't just reach across the table, haul off and punch Bob in the face. But there's absolutely nothing saying my character Eohyl can't haul off and punch Bob's character Falstaff in the face, even though Bob and I might otherwise be the best of friends. Actually, yes it is; as it's the harmless shenanigans and PvP that can be (and IME are) laughed off that are what people seem to want to ban; and I'm not cool with that. Other than the bolded bit, this is a whole different element, recently discussed to death in a few threads regarding X-cards and triggering and so forth; and no, upsetting a real-world player due to real-world issues is not my intention. But the piece about the long-term change to a well-loved character? Happens all the time as a known part of the game; the only difference here is that the source of said change might be another PC rather than something in the setting (e.g. trap) or opposition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mechanics you don't want to see, ever
Top