Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mechanics you don't want to see, ever
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7845156" data-attributes="member: 29398"><p>True.</p><p></p><p>I just don't agree with what seems to be the majority consensus here: that PCs should always get along, have the same goals, and always be team-first.</p><p></p><p>Here I (surprise surprise! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) again disagree, in that I see narrative coherence as absolutely vital.</p><p></p><p>And that doesn't forbid the "puff of mist" idea; but it does force the DM to have a plausible in-game explanation ready for when someone casts Commune and asks "What became of Kallios?".</p><p></p><p>True, assuming the new table is playing anything close to the same rule-set as the old one. Otherwise it's usually just easier to roll up something new.</p><p></p><p>Well, first off I'm a fairly staunch opponent of metagaming.</p><p></p><p>Butmore to the point, the problem with banning any and all PvP comes when you realize you're also in effect banning a certain degree of realism and to a lesser degree telling people how to play their characters. Realistically, people thrown together for any length of time are going to disagree, fight, get mad at each other, and so forth - just look at almost any family in the world as an exmaple of what I mean. Banning PvP means those disputes can't realistically be played out, or - in the extreme - aren't even allowed to occur; and I just can't get behind that.</p><p></p><p>It also in effect bans the prankster character trope, which is truly sad.</p><p></p><p>Ah, there might be a difference between us: I see the other PCs as also being part of the risk that's built into the game itself (and the many front-liners I've played who have been hit and sometimes killed by friendly-fire AoE damage would back me to the hilt!).</p><p></p><p>So if Wizzie catches me in his fireball it's OK, but it's not OK if (assuming I survive) I punch his lights out for it afterwards? Seems a bit double-standardish from here......</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7845156, member: 29398"] True. I just don't agree with what seems to be the majority consensus here: that PCs should always get along, have the same goals, and always be team-first. Here I (surprise surprise! :) ) again disagree, in that I see narrative coherence as absolutely vital. And that doesn't forbid the "puff of mist" idea; but it does force the DM to have a plausible in-game explanation ready for when someone casts Commune and asks "What became of Kallios?". True, assuming the new table is playing anything close to the same rule-set as the old one. Otherwise it's usually just easier to roll up something new. Well, first off I'm a fairly staunch opponent of metagaming. Butmore to the point, the problem with banning any and all PvP comes when you realize you're also in effect banning a certain degree of realism and to a lesser degree telling people how to play their characters. Realistically, people thrown together for any length of time are going to disagree, fight, get mad at each other, and so forth - just look at almost any family in the world as an exmaple of what I mean. Banning PvP means those disputes can't realistically be played out, or - in the extreme - aren't even allowed to occur; and I just can't get behind that. It also in effect bans the prankster character trope, which is truly sad. Ah, there might be a difference between us: I see the other PCs as also being part of the risk that's built into the game itself (and the many front-liners I've played who have been hit and sometimes killed by friendly-fire AoE damage would back me to the hilt!). So if Wizzie catches me in his fireball it's OK, but it's not OK if (assuming I survive) I punch his lights out for it afterwards? Seems a bit double-standardish from here...... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mechanics you don't want to see, ever
Top