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<blockquote data-quote="Lanefan" data-source="post: 7845167" data-attributes="member: 29398"><p>Introducing PvP into an already-established game that doesn't have it and-or doesn't want it isn't likely going to fly.</p><p></p><p>The start of the campaign, as you quite rightly note, is when the tone is set; and my position is that for an open-ended campaign (as opposed to a hard-baked AP, for example) said tone should be as open-ended as reasonably possible, for a few reasons:</p><p></p><p>--- it allows more freedom in character and personality choices; the DM isn't telling us what to play and how</p><p>--- it tells the players that the DM isn't looking to ram us through a pre-set story; that the players will have some control over what happens and how</p><p>--- it tells the players that the DM isn't precious about time; that she's ready and able to have some sessions that maybe don't advance the plot any but do advance the characterizations, and that she won't see a session in which the characters do nothing but get to know each other* as being wasted</p><p>--- it tells me the DM trusts the players to be able to sort things out in character without real-world animosity creeping into it</p><p></p><p>* - even if such is entirely peaceful; some DMs get upset if the players spend more than a few minutes talking in-character and go nuts if the players decide to spend a sesison role-playing getting to know each other around the campfire</p><p></p><p>Now for something like a hard-baked AP, or a campaign that's running to a strict time limit for some reason, things are different; and the DM can and probably will impose all sorts of restrictions to which the players will have to buy in.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7845167, member: 29398"] Introducing PvP into an already-established game that doesn't have it and-or doesn't want it isn't likely going to fly. The start of the campaign, as you quite rightly note, is when the tone is set; and my position is that for an open-ended campaign (as opposed to a hard-baked AP, for example) said tone should be as open-ended as reasonably possible, for a few reasons: --- it allows more freedom in character and personality choices; the DM isn't telling us what to play and how --- it tells the players that the DM isn't looking to ram us through a pre-set story; that the players will have some control over what happens and how --- it tells the players that the DM isn't precious about time; that she's ready and able to have some sessions that maybe don't advance the plot any but do advance the characterizations, and that she won't see a session in which the characters do nothing but get to know each other* as being wasted --- it tells me the DM trusts the players to be able to sort things out in character without real-world animosity creeping into it * - even if such is entirely peaceful; some DMs get upset if the players spend more than a few minutes talking in-character and go nuts if the players decide to spend a sesison role-playing getting to know each other around the campfire Now for something like a hard-baked AP, or a campaign that's running to a strict time limit for some reason, things are different; and the DM can and probably will impose all sorts of restrictions to which the players will have to buy in. [/QUOTE]
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