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<blockquote data-quote="Lanefan" data-source="post: 7845183" data-attributes="member: 29398"><p>In theory a player whose character's about to get the boot should have seen it coming and thus be half-expecting it (and maybe doing some in-character lobbying for support among the party?). Therefore, if something like this were to arise out of the natural run of play it would just happen. The DM can't stop it (and is overstepping her bounds if she does), and the booted-PC's player is left to respond in whatever way suits - be it rolling up and bringing in a new character; or having the booted character either a) plot and maybe exact some revenge or b) secretly follow the party and reingratiate itself by swooping in as an avenging hero during some situation where all otherwise seems lost; or (more commonly) both.</p><p></p><p>Part of the issue here is another expectation that needs to be set right from the start: that players not become too precious about their characters. (and in truth, if a player's become too precious about a character and I'm another player in that game, that's a bear I will happily poke if I can)</p><p></p><p>Harmless shenanigans usually comes under the umbrella of PvP, thus everyone's been talking about it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7845183, member: 29398"] In theory a player whose character's about to get the boot should have seen it coming and thus be half-expecting it (and maybe doing some in-character lobbying for support among the party?). Therefore, if something like this were to arise out of the natural run of play it would just happen. The DM can't stop it (and is overstepping her bounds if she does), and the booted-PC's player is left to respond in whatever way suits - be it rolling up and bringing in a new character; or having the booted character either a) plot and maybe exact some revenge or b) secretly follow the party and reingratiate itself by swooping in as an avenging hero during some situation where all otherwise seems lost; or (more commonly) both. Part of the issue here is another expectation that needs to be set right from the start: that players not become too precious about their characters. (and in truth, if a player's become too precious about a character and I'm another player in that game, that's a bear I will happily poke if I can) Harmless shenanigans usually comes under the umbrella of PvP, thus everyone's been talking about it. [/QUOTE]
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