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<blockquote data-quote="Son of the Serpent" data-source="post: 7845225" data-attributes="member: 7015476"><p>I agree with this fully. Its the ability to DO this AND remain friends AND not be an naughty word about it that is one of many major things that seperates those who can experience all d&d has to offer from those who cannot or will not ever experience the full package. I feel bad for those who either cant handle it or have friends who cant handle it or who have friends who abuse it. If your friend abuses it that doesnt mean throw this out and dm fist anyone who tries. What it means is take 5 steps to deal with that player. Step 2 may be skipped if the dm gets the gumption to "go there".</p><p></p><p>1. Work it out in game (without metagaming for full credit)</p><p></p><p>2. Work it out out of game in a serious but polite conversation between the two players privately.</p><p></p><p>3. Work it out out of game in a serious but polite conversation between the player and the dm privately.</p><p></p><p>4. Hold a table meeting between all players and the dm (no player may be absent. Not the ones affected, the ones unaffected, or the problem causing individual.)</p><p></p><p>5. If problems still persist hold an anonymous digital and simulataneous vote between the dm and the players excluding the problem player.</p><p></p><p>6. If the problem still persists after he won the vote to stay may gygax the OVER DM have mercy on his soul because the Dm may now reign fire down upon him and by fiat expel him from the table for a time or permanently (the dm should use his wisdom and experience to decide what would be best in this scenario) to the outerplane known as "the local game shop" and he may even alert other Dm's habiting that place of the malign spirit in their midst and not to invite him into their home planes depending on how much of a problem he really was.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7845225, member: 7015476"] I agree with this fully. Its the ability to DO this AND remain friends AND not be an naughty word about it that is one of many major things that seperates those who can experience all d&d has to offer from those who cannot or will not ever experience the full package. I feel bad for those who either cant handle it or have friends who cant handle it or who have friends who abuse it. If your friend abuses it that doesnt mean throw this out and dm fist anyone who tries. What it means is take 5 steps to deal with that player. Step 2 may be skipped if the dm gets the gumption to "go there". 1. Work it out in game (without metagaming for full credit) 2. Work it out out of game in a serious but polite conversation between the two players privately. 3. Work it out out of game in a serious but polite conversation between the player and the dm privately. 4. Hold a table meeting between all players and the dm (no player may be absent. Not the ones affected, the ones unaffected, or the problem causing individual.) 5. If problems still persist hold an anonymous digital and simulataneous vote between the dm and the players excluding the problem player. 6. If the problem still persists after he won the vote to stay may gygax the OVER DM have mercy on his soul because the Dm may now reign fire down upon him and by fiat expel him from the table for a time or permanently (the dm should use his wisdom and experience to decide what would be best in this scenario) to the outerplane known as "the local game shop" and he may even alert other Dm's habiting that place of the malign spirit in their midst and not to invite him into their home planes depending on how much of a problem he really was. [/QUOTE]
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