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<blockquote data-quote="Salthorae" data-source="post: 7845305" data-attributes="member: 1095"><p>We let things play out IC. If a player is stealing from the party and gets caught, the other PC's are free to react how they want based on their character's inclination. </p><p></p><p>One time a rogue PC ended up killing a well loved local NPC in a robbery gone wrong while the rest of the PC's were doing other things in downtime. We all left town and a day out we were run down by the local lord and his retinue who demanded the PC. When we heard what'd happened, we had no trouble believing it based on past actions IC and we handed him right over and continued on our way. </p><p></p><p>IC consequences for IC actions are fine by me. </p><p></p><p></p><p></p><p>In 1e there were literally languages for each alignment. So you could speak Lawful Neutral or Chaotic Evil.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7845305, member: 1095"] We let things play out IC. If a player is stealing from the party and gets caught, the other PC's are free to react how they want based on their character's inclination. One time a rogue PC ended up killing a well loved local NPC in a robbery gone wrong while the rest of the PC's were doing other things in downtime. We all left town and a day out we were run down by the local lord and his retinue who demanded the PC. When we heard what'd happened, we had no trouble believing it based on past actions IC and we handed him right over and continued on our way. IC consequences for IC actions are fine by me. In 1e there were literally languages for each alignment. So you could speak Lawful Neutral or Chaotic Evil. [/QUOTE]
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