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<blockquote data-quote="Lanefan" data-source="post: 7848063" data-attributes="member: 29398"><p>First off, whether the player is there or not is irrelevant: the character does what it would normally do, regardless.</p><p></p><p>But yes, sometimes - particularly in a bigger party - someone will intentionally hold a character back, usually for reasons of risk aversion (e.g. the heavily-armoured tank sees the rust monster, flees, and leaves everyone else to deal with it) or, less often, because the player realizes the character for whatever reason simply has no viable ways or means of contributing in that particular situation.</p><p></p><p>Other times it's unintentional - for example if something attacks the party's night camp and the characters on watch manage to deal with it before anyone else gets out of their tents, or even wakes up. No xp for the sleepers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Split party is one that happens all the time - a scout goes ahead, finds trouble, and deals with it singlehandedly; an away team goes back to town to resupply while the remaining crew fend off the local wildlife for a few days; half the party's down a deep shaft when what's left at the top gets attacked, and the "down" characters can't get back up in time to help out....that sort of thing. In all cases, those who do nothing get nothing.</p><p></p><p>With one exception, these things tend to more or less balance out over the long run; that exception being those characters who are overly risk-averse and who like to make themselves scarce at the first sign of any serious threat. They tend to get less, and I'm perfectly fine with that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7848063, member: 29398"] First off, whether the player is there or not is irrelevant: the character does what it would normally do, regardless. But yes, sometimes - particularly in a bigger party - someone will intentionally hold a character back, usually for reasons of risk aversion (e.g. the heavily-armoured tank sees the rust monster, flees, and leaves everyone else to deal with it) or, less often, because the player realizes the character for whatever reason simply has no viable ways or means of contributing in that particular situation. Other times it's unintentional - for example if something attacks the party's night camp and the characters on watch manage to deal with it before anyone else gets out of their tents, or even wakes up. No xp for the sleepers. :) Split party is one that happens all the time - a scout goes ahead, finds trouble, and deals with it singlehandedly; an away team goes back to town to resupply while the remaining crew fend off the local wildlife for a few days; half the party's down a deep shaft when what's left at the top gets attacked, and the "down" characters can't get back up in time to help out....that sort of thing. In all cases, those who do nothing get nothing. With one exception, these things tend to more or less balance out over the long run; that exception being those characters who are overly risk-averse and who like to make themselves scarce at the first sign of any serious threat. They tend to get less, and I'm perfectly fine with that. :) [/QUOTE]
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