Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mechanizing Alignment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="miggyG777" data-source="post: 7920253" data-attributes="member: 6987582"><p>John Wick, in his take on reforming D&D in "Santa Vaca - A Hack of the Worlds Most Popular RPG" on alignment:</p><p>[URL unfurl="true"]http://johnwickpresents.com/updates/santa-vaca-adjusting-your-alignment/[/URL]</p><p></p><p></p><p>He proposes a system where a player can allocate 5 points into <em>Lawful</em>, <em>Chaotic</em>, <em>Good</em> and <em>Evil</em>. According to the players stats in these alignment categories, the player may then, once per session, invoke a bonus on a roll that falls in line with one category. (The players are allowed to invest into contradicting categories.)</p><p></p><p>The categories are defined as follows:</p><p></p><p></p><p></p><p><strong>Example: </strong></p><p></p><p>Player (<em>Lawful</em>: 3, <em>Chaotic</em>: 1, <em>Good</em>: 1, <em>Evil</em>: 0)</p><p></p><p style="margin-left: 20px">Player: "I want to trip the thief that just stole the womans purse"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DM: "Roll an acrobatics check vs DC 15."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: "Got a 13 with proficiency."</p><p></p><p style="margin-left: 20px">DM: "I see you have +3 in <em>Lawful</em>, since this is a <em>Lawful</em> action and you haven't used your bonus today, you may apply it to your roll."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: "Awesome, I will do that."</p><p></p><p>After the game is over the player that used a daily bonus rolls a d6 vs the current bonus number in the invoked category, in this case <em>Lawful (3)</em>. If the rolled number is equal or higher than the current modifier, the stat increases by 1. However, the totally allocated points cannot exceed 5.</p><p></p><p style="margin-left: 20px">Player: "Rolls a 4."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DM: "Ok nice, your <em>Lawful</em> bonus increases to +4. However you need to subtract a point from somewhere else."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: "Ok, I lose a point in <em>Good.</em>" (<em>Lawful</em>: 4, <em>Chaotic</em>: 1, <em>Good</em>: 0, <em>Evil</em>: 0)</p><p></p><p>A <em>Neutral</em> character is not one that is "balanced" but rather a character that is not affected by the system at all. He can neither use these modifiers, nor can he be affected by anyone that tries to use them on him.</p><p></p><p>This enables the DM to utilize the alignment system a whole lot better, while also letting the players be on the same page, on why something happens to them. I.e. the <em>Lawful Good</em> Paladin has accumulated 2 <em>Evil</em> points and now his god is mad at him.</p><p>On top of making the very vague concept of alignment more tangible it also allows for characters to evolve and capture these gray areas of where a <em>Lawful Good</em> guy, under the right circumstances, can become <em>Evil</em>.</p><p></p><p>I am contemplating on testing this system, or a variation thereof in my game. I do agree that alignment needs to be better utilized and like the idea of capturing it in a gamified system, that I feel, will add more flavor to my table.</p><p></p><p>Now to why I open this thread. Besides sharing this interesting idea and putting it out there for discussion, I want to inquire, if you guys already do utilize the alignment system at your table and if so how, or if you just neglect it, like I did so far.</p></blockquote><p></p>
[QUOTE="miggyG777, post: 7920253, member: 6987582"] John Wick, in his take on reforming D&D in "Santa Vaca - A Hack of the Worlds Most Popular RPG" on alignment: [URL unfurl="true"]http://johnwickpresents.com/updates/santa-vaca-adjusting-your-alignment/[/URL] He proposes a system where a player can allocate 5 points into [I]Lawful[/I], [I]Chaotic[/I], [I]Good[/I] and [I]Evil[/I]. According to the players stats in these alignment categories, the player may then, once per session, invoke a bonus on a roll that falls in line with one category. (The players are allowed to invest into contradicting categories.) The categories are defined as follows: [B]Example: [/B] Player ([I]Lawful[/I]: 3, [I]Chaotic[/I]: 1, [I]Good[/I]: 1, [I]Evil[/I]: 0) [INDENT]Player: "I want to trip the thief that just stole the womans purse"[/INDENT] [INDENT][/INDENT] [INDENT]DM: "Roll an acrobatics check vs DC 15."[/INDENT] [INDENT][/INDENT] [INDENT]Player: "Got a 13 with proficiency."[/INDENT] [INDENT]DM: "I see you have +3 in [I]Lawful[/I], since this is a [I]Lawful[/I] action and you haven't used your bonus today, you may apply it to your roll."[/INDENT] [INDENT][/INDENT] [INDENT]Player: "Awesome, I will do that."[/INDENT] After the game is over the player that used a daily bonus rolls a d6 vs the current bonus number in the invoked category, in this case [I]Lawful (3)[/I]. If the rolled number is equal or higher than the current modifier, the stat increases by 1. However, the totally allocated points cannot exceed 5. [INDENT]Player: "Rolls a 4."[/INDENT] [INDENT][/INDENT] [INDENT]DM: "Ok nice, your [I]Lawful[/I] bonus increases to +4. However you need to subtract a point from somewhere else."[/INDENT] [INDENT][/INDENT] [INDENT]Player: "Ok, I lose a point in [I]Good.[/I]" ([I]Lawful[/I]: 4, [I]Chaotic[/I]: 1, [I]Good[/I]: 0, [I]Evil[/I]: 0)[/INDENT] A [I]Neutral[/I] character is not one that is "balanced" but rather a character that is not affected by the system at all. He can neither use these modifiers, nor can he be affected by anyone that tries to use them on him. This enables the DM to utilize the alignment system a whole lot better, while also letting the players be on the same page, on why something happens to them. I.e. the [I]Lawful Good[/I] Paladin has accumulated 2 [I]Evil[/I] points and now his god is mad at him. On top of making the very vague concept of alignment more tangible it also allows for characters to evolve and capture these gray areas of where a [I]Lawful Good[/I] guy, under the right circumstances, can become [I]Evil[/I]. I am contemplating on testing this system, or a variation thereof in my game. I do agree that alignment needs to be better utilized and like the idea of capturing it in a gamified system, that I feel, will add more flavor to my table. Now to why I open this thread. Besides sharing this interesting idea and putting it out there for discussion, I want to inquire, if you guys already do utilize the alignment system at your table and if so how, or if you just neglect it, like I did so far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mechanizing Alignment
Top