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Mechanizing Alignment
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<blockquote data-quote="miggyG777" data-source="post: 7920578" data-attributes="member: 6987582"><p>Good catch. I have thought about this too and I came up with different solutions:</p><p></p><p>Perhaps one could make the baseline of each stat a +1 by default and let the player distribute 4 points on top of that.</p><p></p><p>Or maybe it is not a problem at all. Why would the player not invoke a +0 to add flavor to his character? I mean technically if a character has +3 good and +1 evil, it makes less sense to invoke evil still, since good always gives him a bigger bonus. But there might be times where the character wants to call upon the powers of evil i.e to hurt the guy that killed his family in a bad way and open new story options that way.</p><p>So rather than the alignment stats being the cause of why a character acts in a certain way, they are an effect of how the character acts.</p><p>Nobody is stopping the player to put 5 points into good and only ever invoke that to get the maximum bonus, but this way the bonus will only be applicable in e certain subset of scenarios. So by diversifying and changing alignments he might forgo an immediate bonus that he could have used and open up new ways to use it in the future.</p><p></p><p>Or perhaps the DM decides that the character has to roll a d6 to increase an alignment stat because of his actions without the player invoking the power himself.</p></blockquote><p></p>
[QUOTE="miggyG777, post: 7920578, member: 6987582"] Good catch. I have thought about this too and I came up with different solutions: Perhaps one could make the baseline of each stat a +1 by default and let the player distribute 4 points on top of that. Or maybe it is not a problem at all. Why would the player not invoke a +0 to add flavor to his character? I mean technically if a character has +3 good and +1 evil, it makes less sense to invoke evil still, since good always gives him a bigger bonus. But there might be times where the character wants to call upon the powers of evil i.e to hurt the guy that killed his family in a bad way and open new story options that way. So rather than the alignment stats being the cause of why a character acts in a certain way, they are an effect of how the character acts. Nobody is stopping the player to put 5 points into good and only ever invoke that to get the maximum bonus, but this way the bonus will only be applicable in e certain subset of scenarios. So by diversifying and changing alignments he might forgo an immediate bonus that he could have used and open up new ways to use it in the future. Or perhaps the DM decides that the character has to roll a d6 to increase an alignment stat because of his actions without the player invoking the power himself. [/QUOTE]
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