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Mechanomancy: Ascension of the Magdalene Preview now online
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<blockquote data-quote="JohnNephew" data-source="post: 73582" data-attributes="member: 2171"><p>Thanks for the feedback!</p><p></p><p></p><p></p><p>Well, to be honest, it's integral to the concept of the magic. In Unknown Armies, adepts (magick-users) are by nature obsessive -- they pay a high price to do extraordinary and unnatural things. In game play, too, it makes it a lot more interesting to have consequences beyond "you used up your daily memorized spell." In some respects, it's similar to an experience point cost for powerful spells.</p><p></p><p>Remember, you can get minor charges without using memories. It's the big things that really drain you.</p><p></p><p>I suspect that mechanomancy isn't likely to appeal to a lot of D20 players, who may want more flash & bang for their magic (and given generally easy access to magic, why pay so high a price?). However, it works perfectly for some really unusual NPCs -- imagine the absent-minded intinerant tinker, perhaps a high-level Expert, who travels town to town selling simple wares out of the back of his wagon. In reality, he is the deposed emperor of a distant land, who through mechanomancy has both created for himself a powerful construct for shelter and protection (the wagon unfolds into a gargantuan beetle construct to protect him when he is threatened), and in so doing has sacrificed all his memories of the imperial life he once led...</p><p></p><p>-John Nephew</p><p>President, Atlas Games</p></blockquote><p></p>
[QUOTE="JohnNephew, post: 73582, member: 2171"] Thanks for the feedback! Well, to be honest, it's integral to the concept of the magic. In Unknown Armies, adepts (magick-users) are by nature obsessive -- they pay a high price to do extraordinary and unnatural things. In game play, too, it makes it a lot more interesting to have consequences beyond "you used up your daily memorized spell." In some respects, it's similar to an experience point cost for powerful spells. Remember, you can get minor charges without using memories. It's the big things that really drain you. I suspect that mechanomancy isn't likely to appeal to a lot of D20 players, who may want more flash & bang for their magic (and given generally easy access to magic, why pay so high a price?). However, it works perfectly for some really unusual NPCs -- imagine the absent-minded intinerant tinker, perhaps a high-level Expert, who travels town to town selling simple wares out of the back of his wagon. In reality, he is the deposed emperor of a distant land, who through mechanomancy has both created for himself a powerful construct for shelter and protection (the wagon unfolds into a gargantuan beetle construct to protect him when he is threatened), and in so doing has sacrificed all his memories of the imperial life he once led... -John Nephew President, Atlas Games [/QUOTE]
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