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<blockquote data-quote="kirinke" data-source="post: 1236475" data-attributes="member: 15409"><p>i rolled 4d6 and got fairly lucky.</p><p></p><p><strong>Mirilya Undume</strong></p><p><strong>Female Human (mutant)</strong></p><p><strong>5th lvl Ranger</strong></p><p><strong>ALIGN:</strong> NG</p><p><strong>HGT:</strong> 6ft</p><p><strong>Wgt:</strong> 150</p><p><strong>Age:</strong> unknown. </p><p><strong>Apparent Age:</strong> 20-25</p><p><strong>Eyes:</strong> pale, translucent green</p><p><strong>Hair:</strong> straight auburn with two white streaks framing her face</p><p></p><p><strong>STR:</strong> 18</p><p><strong>DEX:</strong> 23</p><p><strong>CON:</strong> 15</p><p><strong>INT:</strong> 18</p><p><strong>WIS:</strong> 15</p><p><strong>CHA:</strong> 15</p><p></p><p><strong>HP: 40</strong></p><p><strong><strong>INITIATIVE:</strong> +14 (+6 Dex, +8 Improved Initiative)</strong></p><p><strong><strong>AC (Natural):</strong> 16 (+0 size, +6 Dex, +0 natural), touch 16, flat-footed 10</strong></p><p><strong><strong>ATTACK/GRAPPLE BONUS:</strong> +7/+7</strong></p><p><strong><strong>FORT:</strong> +6 (Base +4, Con +2)</strong></p><p><strong><strong>REFLEX:</strong> +7 (Base +1, Dex +6)</strong></p><p><strong><strong>WILL:</strong> +3 (Base +1, Wis +2)</strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px"><strong>SPECIAL QUALITIES</strong></span></strong></p><p><strong>Heightened senses </strong></p><p><strong>Scent</strong></p><p><strong>Regeneration (2 hit points per round)</strong></p><p><strong>Immune to disease, including magical</strong></p><p><strong>Cannot be turned into an undead creature</strong></p><p><strong>Aging is slowed due to her body’s regenerative properties. </strong></p><p><strong>She doesn’t know how old she is.</strong></p><p><strong>Amnesia: She cannot remember anything prior to waking up in a druid-grove.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px"><strong>SKILLS</strong></span></strong></p><p><strong>Move Silently: +5</strong></p><p><strong>Hide In shadows: +5 </strong></p><p><strong>Open locks/Disarm traps: +5</strong></p><p><strong>Hide: +5</strong></p><p><strong>Ride: +5</strong></p><p><strong>Search: +5</strong></p><p><strong>Survival: +5</strong></p><p><strong>Perform: Juggling +5</strong></p><p><strong>Perform: Singing +5</strong></p><p><strong>Perform: String +5</strong></p><p><strong>Craft: Arms/Armor: +5</strong></p><p><strong>Craft: Leatherworking: +5</strong></p><p><strong>Handle Animal: +5</strong></p><p><strong>Climb: +5</strong></p><p><strong>Heal: +5</strong></p><p><strong>Listen: no check on listen</strong></p><p><strong>Spot: no check on spot</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px"><strong>CLASS ABILITIES</strong></span></strong></p><p><strong>Favored Enemy: undead, evil outsiders</strong></p><p><strong>Track</strong></p><p><strong>Wild Empathy</strong></p><p><strong>Gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against undead</strong></p><p><strong>Combat Style: Archery – Rapid shot</strong></p><p><strong>Endurance</strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px"><strong>FEATS</strong></span></strong></p><p><strong>Two Weapon Fighting</strong></p><p><strong>Point blank shot</strong></p><p><strong>Many-shot</strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px"><strong>LANGUAGES:</strong></span></strong></p><p><strong>Common. Elfish. Dwarf. Sylvan. Dryad. Thief’s cant.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px"><strong>BACK-GROUND</strong></span></strong></p><p><strong>Mirilya history began when she woke up in a small druid-grove. They said a ranger had found her half-dead a cave with strange, glowing runes. The only clue she has to her past is a carved amber pendant on a silver chain that glows when undead are about. She has no recollection of her past, beyond basic abilities and skills. That same ranger took pity on her and trained her in his craft.</strong></p><p><strong></strong></p><p><strong>On one of her journeys, Mirilya rescued a heavy warhorse from being summarily eaten by a rather nasty bunch of Orcs and later had a druid cast an awaken spell on the horse. Sigil can only be ridden by Mirilya.</strong></p><p><strong></strong></p><p><strong>On another journey, Mirilya found a wolf caught by an unpleasant leg-trap. She healed the wolf, who became her trusted animal companion as he had no pack. She also had a druid cast an awaken spell on the wolf.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px"><strong>APPEARANCE:</strong></span> Mirilya is a rather attractive young woman with pale green eyes. She normally braids her auburn hair into a wrist thick braid that hangs past her waist. </strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px"><strong>ANIMALS/MOUNTS</strong></span> </strong></p><p><strong><strong>Sigil</strong></strong></p><p><strong>Heavy Warhorse, awakened</strong></p><p><strong>Hit Dice: 5d8+12 (50 hp)</strong></p><p><strong>Initiative: +2</strong></p><p><strong>Speed: 50 ft. (10 squares)</strong></p><p><strong>Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</strong></p><p><strong>Base Attack/Grapple: +3/+11</strong></p><p><strong>Attack: Hoof +6 melee (1d6+4)</strong></p><p><strong>Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)</strong></p><p><strong>Special Qualities: Low-light vision, scent</strong></p><p><strong>Saves: Fort +7, Ref +5, Will +2</strong></p><p><strong>Abilities: Str 18, Dex 13, Con 17, Int 12, Wis 13, Cha 10</strong></p><p><strong>Skills: Listen +5, Spot +4</strong></p><p><strong>Feats: Endurance, Run</strong></p><p><strong>Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds.</strong></p><p><strong>Sigil understands common, elfish and sylvan</strong></p><p><strong></strong></p><p><strong><strong>Shadow</strong></strong></p><p><strong><strong>Wolf, awakened, animal companion</strong></strong></p><p><strong>Hit Dice: 5d8+12 (50 hp)</strong></p><p><strong>Initiative: +2</strong></p><p><strong>Speed: 50 ft. (10 squares)</strong></p><p><strong>Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12</strong></p><p><strong>Base Attack/Grapple: +1/+2</strong></p><p><strong>Attack: Bite +3 melee (1d6+1)</strong></p><p><strong>Full Attack: Bite +3 melee (1d6+1)</strong></p><p><strong>Special Qualities: dark vision 120ft, scent</strong></p><p><strong>Saves: Fort +5, Ref +5, Will +1</strong></p><p><strong>Abilities: Str 13, Dex 15, Con 15, Int 10, Wis 12, Cha 10</strong></p><p><strong>Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*</strong></p><p><strong>Feats: Track, Weapon Focus (bite)</strong></p><p><strong>Shadow understands common, elfish and sylvan.</strong></p></blockquote><p></p>
[QUOTE="kirinke, post: 1236475, member: 15409"] i rolled 4d6 and got fairly lucky. [B]Mirilya Undume[/B] [B]Female Human (mutant)[/B] [B]5th lvl Ranger[/B] [B]ALIGN:[/B] NG [B]HGT:[/B] 6ft [B]Wgt:[/B] 150 [B]Age:[/B] unknown. [B]Apparent Age:[/B] 20-25 [B]Eyes:[/B] pale, translucent green [B]Hair:[/B] straight auburn with two white streaks framing her face [B]STR:[/B] 18 [B]DEX:[/B] 23 [B]CON:[/B] 15 [B]INT:[/B] 18 [B]WIS:[/B] 15 [B]CHA:[/B] 15 [B]HP: 40 [B]INITIATIVE:[/B] +14 (+6 Dex, +8 Improved Initiative) [B]AC (Natural):[/B] 16 (+0 size, +6 Dex, +0 natural), touch 16, flat-footed 10 [B]ATTACK/GRAPPLE BONUS:[/B] +7/+7 [B]FORT:[/B] +6 (Base +4, Con +2) [B]REFLEX:[/B] +7 (Base +1, Dex +6) [B]WILL:[/B] +3 (Base +1, Wis +2) [SIZE=2][B]SPECIAL QUALITIES[/B][/SIZE] Heightened senses Scent Regeneration (2 hit points per round) Immune to disease, including magical Cannot be turned into an undead creature Aging is slowed due to her body’s regenerative properties. She doesn’t know how old she is. Amnesia: She cannot remember anything prior to waking up in a druid-grove. [SIZE=2][B]SKILLS[/B][/SIZE] Move Silently: +5 Hide In shadows: +5 Open locks/Disarm traps: +5 Hide: +5 Ride: +5 Search: +5 Survival: +5 Perform: Juggling +5 Perform: Singing +5 Perform: String +5 Craft: Arms/Armor: +5 Craft: Leatherworking: +5 Handle Animal: +5 Climb: +5 Heal: +5 Listen: no check on listen Spot: no check on spot [SIZE=2][B]CLASS ABILITIES[/B][/SIZE] Favored Enemy: undead, evil outsiders Track Wild Empathy Gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against undead Combat Style: Archery – Rapid shot Endurance [SIZE=2][B]FEATS[/B][/SIZE] Two Weapon Fighting Point blank shot Many-shot [SIZE=2][B]LANGUAGES:[/B][/SIZE] Common. Elfish. Dwarf. Sylvan. Dryad. Thief’s cant. [SIZE=2][B]BACK-GROUND[/B][/SIZE] Mirilya history began when she woke up in a small druid-grove. They said a ranger had found her half-dead a cave with strange, glowing runes. The only clue she has to her past is a carved amber pendant on a silver chain that glows when undead are about. She has no recollection of her past, beyond basic abilities and skills. That same ranger took pity on her and trained her in his craft. On one of her journeys, Mirilya rescued a heavy warhorse from being summarily eaten by a rather nasty bunch of Orcs and later had a druid cast an awaken spell on the horse. Sigil can only be ridden by Mirilya. On another journey, Mirilya found a wolf caught by an unpleasant leg-trap. She healed the wolf, who became her trusted animal companion as he had no pack. She also had a druid cast an awaken spell on the wolf. [SIZE=2][B]APPEARANCE:[/B][/SIZE] Mirilya is a rather attractive young woman with pale green eyes. She normally braids her auburn hair into a wrist thick braid that hangs past her waist. [SIZE=2][B]ANIMALS/MOUNTS[/B][/SIZE] [B]Sigil[/B] Heavy Warhorse, awakened Hit Dice: 5d8+12 (50 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 12, Wis 13, Cha 10 Skills: Listen +5, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. Sigil understands common, elfish and sylvan [B]Shadow Wolf, awakened, animal companion[/B] Hit Dice: 5d8+12 (50 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Special Qualities: dark vision 120ft, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 10, Wis 12, Cha 10 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: Track, Weapon Focus (bite) Shadow understands common, elfish and sylvan.[/B] [/QUOTE]
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