Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Medallions d20 Modern (Update Wednesday 09-20-06)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ledded" data-source="post: 1137278" data-attributes="member: 12744"><p>Well, we have a very good roleplaying group, and sometimes the characters dont always agree on what the group should be doing. Often in our Modern campaign we will "pair up" or split into groups to accomplish tasks we are suited for simultaneously. OldDrewId (and others, when we have a guest director) really run each "episode" just like that... a television episode. We will cut to Willie and Guyzell at the Jimmy Hale mission, then after a little bit of that cut back over to the other guys at their respective 'scene', and go back to the others when it's appropriate. </p><p></p><p>EDIT: We even start each game night with each player describing a 'cut scene' from a recent episode for their character while the intro music plays in the background. Cheesy, but fun.</p><p></p><p>Our characters try to meet at lunch or evenings when we can all get together (we do have jobs, and have to spend time on them) and when we break a case (or think we have) we all manage to get together for the 'big scene'. Sometimes a character has to work and can't do something during the day, but then gets in on the action at night, etc. OldDrewId is very good at giving players opportunities to "shine" or take the spotlight by presenting situations they are well suited for or may really want to get into. When you aren't in the scene, you generally try to stay out of the way, discuss the current situation with another player, or answer radio/cell phone calls from the guys who are doing their thing across town somewhere.</p><p></p><p>Sometimes it just works out that way; for example, the infiltration of South Medical by Joe. In-game, we realized that we needed to do that and Taylor found some job postings that would give us access. Willie was about to volunteer to do it and he was the obvious choice in skills, but just when he was about to speak up Joe said something like "oh, janitor, that should be just up your alley Willie, you being black and all" (remember, this is *in character*, and we mess with each other a lot). Well, Willie got angry, argued with Joe (the both of us providing about 5 minutes of non-stop amusement for everyone else, with Taylor tossing in backhanded off-color comments the whole time), then flat-out refused to do it on principle and made Joe do it. So that's really how Joe ended up doing that. We play in-character pretty much the whole game, and speak in first person (I do some pretty *bad* accents). Pierceatwork has a very cool speaking voice for Brother Cooper, and he is so good that he matches the voice patterns and way a southern preacher would speak... he also tosses around some very cool scripture which he researches before/during game at the proper times. OldDrewId's accent for Taylor is, well, um, very badly stereotypical but spot-on nonetheless, and so laced with sarcasm that she keeps us laughing. Willie has a tendency to quote black actors from movies that he likes. Crystal is very acerbic, and Joe, well, is just Joe.</p><p></p><p>Another note about our game: we have these poker chips with our initials on them, everyone gets 2 or 3 each session. When someone does something especially cool, or (more likely) says or does something particularly funny (the kind of funny that makes people unable to breathe or talk) you can toss them a chip. To promote coolness and funniness, we award a nice little bonus for each chip. In D&D and Star Wars d20, we awarded XP. In Modern, for every 5 chips we are awarded you get an Action Point, since we aren't focused on XP in Modern. It's a nice little system that helps keep us on our toes.</p><p></p><p>EDIT: You also get double credit if what you do is so funny that the DM/GM either spews, ejects drink from his nose, or has to leave the room to keep from doing one of the above two. Childish, I know, but still darn funny.</p><p></p><p>Jim</p></blockquote><p></p>
[QUOTE="ledded, post: 1137278, member: 12744"] Well, we have a very good roleplaying group, and sometimes the characters dont always agree on what the group should be doing. Often in our Modern campaign we will "pair up" or split into groups to accomplish tasks we are suited for simultaneously. OldDrewId (and others, when we have a guest director) really run each "episode" just like that... a television episode. We will cut to Willie and Guyzell at the Jimmy Hale mission, then after a little bit of that cut back over to the other guys at their respective 'scene', and go back to the others when it's appropriate. EDIT: We even start each game night with each player describing a 'cut scene' from a recent episode for their character while the intro music plays in the background. Cheesy, but fun. Our characters try to meet at lunch or evenings when we can all get together (we do have jobs, and have to spend time on them) and when we break a case (or think we have) we all manage to get together for the 'big scene'. Sometimes a character has to work and can't do something during the day, but then gets in on the action at night, etc. OldDrewId is very good at giving players opportunities to "shine" or take the spotlight by presenting situations they are well suited for or may really want to get into. When you aren't in the scene, you generally try to stay out of the way, discuss the current situation with another player, or answer radio/cell phone calls from the guys who are doing their thing across town somewhere. Sometimes it just works out that way; for example, the infiltration of South Medical by Joe. In-game, we realized that we needed to do that and Taylor found some job postings that would give us access. Willie was about to volunteer to do it and he was the obvious choice in skills, but just when he was about to speak up Joe said something like "oh, janitor, that should be just up your alley Willie, you being black and all" (remember, this is *in character*, and we mess with each other a lot). Well, Willie got angry, argued with Joe (the both of us providing about 5 minutes of non-stop amusement for everyone else, with Taylor tossing in backhanded off-color comments the whole time), then flat-out refused to do it on principle and made Joe do it. So that's really how Joe ended up doing that. We play in-character pretty much the whole game, and speak in first person (I do some pretty *bad* accents). Pierceatwork has a very cool speaking voice for Brother Cooper, and he is so good that he matches the voice patterns and way a southern preacher would speak... he also tosses around some very cool scripture which he researches before/during game at the proper times. OldDrewId's accent for Taylor is, well, um, very badly stereotypical but spot-on nonetheless, and so laced with sarcasm that she keeps us laughing. Willie has a tendency to quote black actors from movies that he likes. Crystal is very acerbic, and Joe, well, is just Joe. Another note about our game: we have these poker chips with our initials on them, everyone gets 2 or 3 each session. When someone does something especially cool, or (more likely) says or does something particularly funny (the kind of funny that makes people unable to breathe or talk) you can toss them a chip. To promote coolness and funniness, we award a nice little bonus for each chip. In D&D and Star Wars d20, we awarded XP. In Modern, for every 5 chips we are awarded you get an Action Point, since we aren't focused on XP in Modern. It's a nice little system that helps keep us on our toes. EDIT: You also get double credit if what you do is so funny that the DM/GM either spews, ejects drink from his nose, or has to leave the room to keep from doing one of the above two. Childish, I know, but still darn funny. Jim [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Medallions d20 Modern (Update Wednesday 09-20-06)
Top