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Story Hour
Medallions d20 Modern (Update Wednesday 09-20-06)
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<blockquote data-quote="ledded" data-source="post: 1187330" data-attributes="member: 12744"><p>Amen, Brother...</p><p></p><p>Coming from someone who experienced a critical hit/fumble at least 3 times in the first episode, and a few times since, it's definitely deadly. My character is on a first name basis with the nurses in at least 3 hospitals in our area. </p><p></p><p>Taylor's one-shot, one-kill was a fluke... the guy just got a normal hit, but rolled nearly max with a .444 winchester (which is 3d10 damage in the VP/WP system, you add a die of damage to every firearm). Seeing as how most of us were created as fairly normal people, that pretty much did our poor smart hero librarian in. It really, really freaked us all out, because Willie had gotten beaten/shot up several times pretty bad before, and the others had taken some licks, but we had gotten lucky up to that point. First shot of the combat, and Taylor is down. It got scary really quick. Here's the funny thing; up until that point we were moving under cover, using a little tactics and strat-e-gery... when Joe and Willie realized Taylor was dead, we both kinda lost it, ignored all thoughts of cover/concealment/tactics and just started walking through the mooks blasting away like maniacs/D&D players.</p><p></p><p>Another note on the crit's... at the end, the shot that ended the combat with Willie hitting that zombie crawling on the crane arm waaaaay over his head; I ran out of ammo, grabbed some mook's .444 off the ground and just took that pot shot, rolled a natural 20. I dont know how the rules worked out, but I think that the zombies were normally immune to critical hits but the shot caught the zombie in his left eye, and *poof* he was gone. Most of the other times it took a bit more smacking to get one to fall, so I think that head-shot must have done the trick. I dunno, but it felt darn good to get a freak shot like that right at the end; maybe OldDrewId just took pity on me because we were so freaked out by Taylor getting whacked so fast ;^)</p><p></p><p>Oh, and on the whole 'one thread - multiple thread' thing... do whatever you like, but I dont think that keeping it in one thread will reduce the follow-up posting; pretty much everyone I've emailed with on the boards gets so hooked on this story that they read all the way through as soon as they find it. Great work, again, OldDrewId, and thanks Fenzer for tossing out a bunch of props for the SH on the boards, you are like OldDrewId's publicist or something ;^).</p></blockquote><p></p>
[QUOTE="ledded, post: 1187330, member: 12744"] Amen, Brother... Coming from someone who experienced a critical hit/fumble at least 3 times in the first episode, and a few times since, it's definitely deadly. My character is on a first name basis with the nurses in at least 3 hospitals in our area. Taylor's one-shot, one-kill was a fluke... the guy just got a normal hit, but rolled nearly max with a .444 winchester (which is 3d10 damage in the VP/WP system, you add a die of damage to every firearm). Seeing as how most of us were created as fairly normal people, that pretty much did our poor smart hero librarian in. It really, really freaked us all out, because Willie had gotten beaten/shot up several times pretty bad before, and the others had taken some licks, but we had gotten lucky up to that point. First shot of the combat, and Taylor is down. It got scary really quick. Here's the funny thing; up until that point we were moving under cover, using a little tactics and strat-e-gery... when Joe and Willie realized Taylor was dead, we both kinda lost it, ignored all thoughts of cover/concealment/tactics and just started walking through the mooks blasting away like maniacs/D&D players. Another note on the crit's... at the end, the shot that ended the combat with Willie hitting that zombie crawling on the crane arm waaaaay over his head; I ran out of ammo, grabbed some mook's .444 off the ground and just took that pot shot, rolled a natural 20. I dont know how the rules worked out, but I think that the zombies were normally immune to critical hits but the shot caught the zombie in his left eye, and *poof* he was gone. Most of the other times it took a bit more smacking to get one to fall, so I think that head-shot must have done the trick. I dunno, but it felt darn good to get a freak shot like that right at the end; maybe OldDrewId just took pity on me because we were so freaked out by Taylor getting whacked so fast ;^) Oh, and on the whole 'one thread - multiple thread' thing... do whatever you like, but I dont think that keeping it in one thread will reduce the follow-up posting; pretty much everyone I've emailed with on the boards gets so hooked on this story that they read all the way through as soon as they find it. Great work, again, OldDrewId, and thanks Fenzer for tossing out a bunch of props for the SH on the boards, you are like OldDrewId's publicist or something ;^). [/QUOTE]
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