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Playing the Game
Story Hour
Medallions d20 Modern (Update Wednesday 09-20-06)
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<blockquote data-quote="PennStud77" data-source="post: 1404877" data-attributes="member: 12492"><p>Wow, I need to throw my voice into the herd... I found this SH only a couple of days ago, and have read feverishly every available moment until the most recent posts. I've been so riveted that I couldn't even post ahead until I got the the end. Can't wait to hear more, this is fantastic!!</p><p></p><p>The group I'm in now has lost a couple of players some months ago for various reasons, and now we are playing D&D and Star Wars. Before that, though, one of the players who left GM'ed our first game of Spycraft, in which he interlaced some themes from CoC. The frustrating part, which eventually led to the game's end, was that he didn't lace the group together any more than the mission-based format allowed, and the injection of the mystical and horrific elements of CoC only made our characters realize how unprepared for those elements the agents were.</p><p></p><p>All in all, I love the way these characters are brought in as part of the story; they're destined as part of this group, but yet still choose to be a part of it all the time. I love the way the mystical elements are brought into the story, Joe learning magic as a new thing, and the way that the magic has such high prices. The way Willie picked up that gun and shot that guy on the crane, I almost cheered, and having a character (yes, an NPC, but one that had been with them from the beginning) die as part of the climax. I'm speechless.</p></blockquote><p></p>
[QUOTE="PennStud77, post: 1404877, member: 12492"] Wow, I need to throw my voice into the herd... I found this SH only a couple of days ago, and have read feverishly every available moment until the most recent posts. I've been so riveted that I couldn't even post ahead until I got the the end. Can't wait to hear more, this is fantastic!! The group I'm in now has lost a couple of players some months ago for various reasons, and now we are playing D&D and Star Wars. Before that, though, one of the players who left GM'ed our first game of Spycraft, in which he interlaced some themes from CoC. The frustrating part, which eventually led to the game's end, was that he didn't lace the group together any more than the mission-based format allowed, and the injection of the mystical and horrific elements of CoC only made our characters realize how unprepared for those elements the agents were. All in all, I love the way these characters are brought in as part of the story; they're destined as part of this group, but yet still choose to be a part of it all the time. I love the way the mystical elements are brought into the story, Joe learning magic as a new thing, and the way that the magic has such high prices. The way Willie picked up that gun and shot that guy on the crane, I almost cheered, and having a character (yes, an NPC, but one that had been with them from the beginning) die as part of the climax. I'm speechless. [/QUOTE]
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