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Meddling Kids
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<blockquote data-quote="Crothian" data-source="post: 2295032" data-attributes="member: 232"><p>[imager]http://www.pandahead.com/Pandahead/catalog/images/mk_cover.jpg[/imager]</p><p></p><p> One of the biggest obstacles of gaming is having a way for new people to find the hobby. While there are many great games out there these days, they are mostly complex in rules or setting. The most popular games have dozens and dozens of supplements and it can be confusing to people new to the hobby. There have been a few attempts to have a basic game but really it has been a while since I saw one that truly did a good job. That is until Meddling Kids crossed into my sights. It is simple for kids and adults and easy to play and use. </p><p></p><p> Meddling Kids is a new game for player’s ages seven and up. It is written by Pandahead Productions the makers of the X Crawl. The book half sized and little less then a hundred pages long. The art and layout are good with the art being rather cartoonish and that fits the style of the game. For ten dollars it is a good price. </p><p></p><p> This game I actually had a chance to run a full adventure. I do not always have the chance to actually run a game I review usually I just make up characters and compare and contrast the book with ones one a similar topic. Character generation is really ewasy and open ended. There are only four attributes and it allows for pretty much any type of character to be made. The characters are assumed to be high school kids and the this is not a combat oriented game. We had a typical jock, smart kid, and popular rich girl. Character creation is point based and went really fast. There are a list of character abilities that can be bought in the back of the book to further help define the characters. </p><p></p><p> The game is very similar to the Scooby Doo cartoons. They even have a Wild Card character option for the GM to run that is supposed to be a odd character like a talking dog or a pirate ape or a flying intelligent toaster. It can really be anything and while it is a neat idea I felt the game I ran would be better served with out it. We wanted a more serious game then the Wild Card character offered. It played well with out it. </p><p></p><p> The game works on rolling 3d6 and adding ones attribute to it. There is a list of target numbers and how challenging that target number represents making it really easy for a GM to set the target numbers. Different skills the characters get can add a bonus to certain rolls or even add in another d6 roll. It was easy for us to get accustomed to rules and things when very smoothly especially for the first time we have ever played this game. </p><p></p><p> The game has a simple adventure in the back and two sample adventures on their websites. These are nice and short. If they are run as is they would only last a couple hours which is good for those trying to introduce the game to kids. The adventures though can easily be expanded on to make them longer though there are no guidelines for that in the book. </p><p></p><p> The game is not d20 as one can probably tell by the description. It is easier to learn and play then d20 or for that matter HARP, the new World of Darkness Games or Exalted, Hero, GURPS, Palladium, or any of the other popular games on the market these days. That alone should make the game very tempting for people who are looking for something simple for their kids or to introduce new gamers to.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2295032, member: 232"] [imager]http://www.pandahead.com/Pandahead/catalog/images/mk_cover.jpg[/imager] One of the biggest obstacles of gaming is having a way for new people to find the hobby. While there are many great games out there these days, they are mostly complex in rules or setting. The most popular games have dozens and dozens of supplements and it can be confusing to people new to the hobby. There have been a few attempts to have a basic game but really it has been a while since I saw one that truly did a good job. That is until Meddling Kids crossed into my sights. It is simple for kids and adults and easy to play and use. Meddling Kids is a new game for player’s ages seven and up. It is written by Pandahead Productions the makers of the X Crawl. The book half sized and little less then a hundred pages long. The art and layout are good with the art being rather cartoonish and that fits the style of the game. For ten dollars it is a good price. This game I actually had a chance to run a full adventure. I do not always have the chance to actually run a game I review usually I just make up characters and compare and contrast the book with ones one a similar topic. Character generation is really ewasy and open ended. There are only four attributes and it allows for pretty much any type of character to be made. The characters are assumed to be high school kids and the this is not a combat oriented game. We had a typical jock, smart kid, and popular rich girl. Character creation is point based and went really fast. There are a list of character abilities that can be bought in the back of the book to further help define the characters. The game is very similar to the Scooby Doo cartoons. They even have a Wild Card character option for the GM to run that is supposed to be a odd character like a talking dog or a pirate ape or a flying intelligent toaster. It can really be anything and while it is a neat idea I felt the game I ran would be better served with out it. We wanted a more serious game then the Wild Card character offered. It played well with out it. The game works on rolling 3d6 and adding ones attribute to it. There is a list of target numbers and how challenging that target number represents making it really easy for a GM to set the target numbers. Different skills the characters get can add a bonus to certain rolls or even add in another d6 roll. It was easy for us to get accustomed to rules and things when very smoothly especially for the first time we have ever played this game. The game has a simple adventure in the back and two sample adventures on their websites. These are nice and short. If they are run as is they would only last a couple hours which is good for those trying to introduce the game to kids. The adventures though can easily be expanded on to make them longer though there are no guidelines for that in the book. The game is not d20 as one can probably tell by the description. It is easier to learn and play then d20 or for that matter HARP, the new World of Darkness Games or Exalted, Hero, GURPS, Palladium, or any of the other popular games on the market these days. That alone should make the game very tempting for people who are looking for something simple for their kids or to introduce new gamers to. [/QUOTE]
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