Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Mediation, Meditation, Devastation: A Monk's Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yunru" data-source="post: 6701051" data-attributes="member: 6780961"><p>Sub-Classes:</p><p></p><p><span style="color: turquoise"><strong><u>Wa</u>y<u> of the O</u>p<u>en Hand:</u></strong></span></p><p>In my opinion, the strongest of the sub-classes. It contains the only save-or-die in the game and consumes the least Ki. It also only has one less-than-black feature.</p><p></p><p><strong><span style="color: turquoise">Open Hand Technique:</span></strong> So that 1 Ki, 2 attack Flurry of Blows? Just got even better. You can tag any one of these three on the end of each attack Flurry gives you at no cost.</p><p></p><p><strong>Wholeness of Body:</strong> For when you are hit, having healing in your pocket never hurt.</p><p></p><p><span style="color: purple"><strong>Tranquility:</strong></span> Sanctuary just isn't that good. Can have situational uses though.</p><p></p><p><span style="color: turquoise"><strong>Quivering Palm:</strong></span> Meet the only Save-or-Die left. It costs you your action to invoke (but not to set up), and lasts at least 17 days so you can use it for RP purposes too. Only works on one creature at a time, but it doesn't say it doesn't work multiple times on one creature. Although the action cost of invoking all those would make it situation that you'd have more than one in effect.</p><p></p><p><span style="color: blue"><strong><u>Wa</u>y<u> of Shadow:</u></strong></span></p><p>As you might expect, the Way of Shadow focuses on stealth, making them more the assassination type. I rate them less favourably than Open Hand because the advantages Open Hand gives you are unique, where as Shadow merely enchances stuff they could already do. The best Way of Shadow Monks will want to multiclass Rogue at some point past 6.</p><p></p><p><strong>Shadow Arts:</strong> Most of these are situationally useful, but the Ki cost is kind of a buzzkill. You're <span style="color: blue"><strong>better</strong></span> with the Warlock's Devil's Sight + Darkness combo.</p><p></p><p><span style="color: turquoise"><strong>Shadow Step:</strong></span> The best manueverability you can get. There are very few ways to teleport, let alone at-will, so to be able to get it at-will with the cost of only a bonus action? Even better if you dip two levels into Warlock for the Devil's Sight + Darkness combo.</p><p></p><p><strong>Cloak of Shadows:</strong> A lesser Empty Body, but seven levels earlier and doesn't require Ki. Breaks too easy for my taste, especially given the action cost. Better if you have a way of making a bonus action attack that doesn't require your main action to be used to attack, as then you can bonus action attack while invisible and re-invis with your action.</p><p></p><p><span style="color: blue"><strong>Oppertunist:</strong></span> Stand next to a creature, if it's hit, you can hit it with your reaction. <span style="color: deepskyblue">Better</span> if you've Sneak Attack.</p><p></p><p><span style="color: purple"><a href="http://www.enworld.org/forum/showthread.php?469071-Avatar-The-4-element-monk-mini-guide" target="_blank"><strong><u>Wa</u>y<u> of the Four Elements:</u></strong></a></span></p><p>They're <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Water Whip is the only redeeming feature. Why? Because everything else uses your main Action which is better spent punching stuff. That said, Jordan175 made a guide on it. EDIT: As of Eratta, they're fully <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Yunru, post: 6701051, member: 6780961"] Sub-Classes: [color=turquoise][b][u]Wa[/u]y[u] of the O[/u]p[u]en Hand:[/u][/b][/color] In my opinion, the strongest of the sub-classes. It contains the only save-or-die in the game and consumes the least Ki. It also only has one less-than-black feature. [b][color=turquoise]Open Hand Technique:[/color][/b] So that 1 Ki, 2 attack Flurry of Blows? Just got even better. You can tag any one of these three on the end of each attack Flurry gives you at no cost. [b]Wholeness of Body:[/b] For when you are hit, having healing in your pocket never hurt. [color=purple][b]Tranquility:[/b][/color] Sanctuary just isn't that good. Can have situational uses though. [color=turquoise][b]Quivering Palm:[/b][/color] Meet the only Save-or-Die left. It costs you your action to invoke (but not to set up), and lasts at least 17 days so you can use it for RP purposes too. Only works on one creature at a time, but it doesn't say it doesn't work multiple times on one creature. Although the action cost of invoking all those would make it situation that you'd have more than one in effect. [color=blue][b][u]Wa[/u]y[u] of Shadow:[/u][/b][/color] As you might expect, the Way of Shadow focuses on stealth, making them more the assassination type. I rate them less favourably than Open Hand because the advantages Open Hand gives you are unique, where as Shadow merely enchances stuff they could already do. The best Way of Shadow Monks will want to multiclass Rogue at some point past 6. [b]Shadow Arts:[/b] Most of these are situationally useful, but the Ki cost is kind of a buzzkill. You're [color=blue][b]better[/b][/color] with the Warlock's Devil's Sight + Darkness combo. [color=turquoise][b]Shadow Step:[/b][/color] The best manueverability you can get. There are very few ways to teleport, let alone at-will, so to be able to get it at-will with the cost of only a bonus action? Even better if you dip two levels into Warlock for the Devil's Sight + Darkness combo. [b]Cloak of Shadows:[/b] A lesser Empty Body, but seven levels earlier and doesn't require Ki. Breaks too easy for my taste, especially given the action cost. Better if you have a way of making a bonus action attack that doesn't require your main action to be used to attack, as then you can bonus action attack while invisible and re-invis with your action. [color=blue][b]Oppertunist:[/b][/color] Stand next to a creature, if it's hit, you can hit it with your reaction. [color=deepskyblue]Better[/color] if you've Sneak Attack. [color=purple][url=http://www.enworld.org/forum/showthread.php?469071-Avatar-The-4-element-monk-mini-guide][b][u]Wa[/u]y[u] of the Four Elements:[/u][/b][/url][/color] They're :):):):). Water Whip is the only redeeming feature. Why? Because everything else uses your main Action which is better spent punching stuff. That said, Jordan175 made a guide on it. EDIT: As of Eratta, they're fully :):):):). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Mediation, Meditation, Devastation: A Monk's Guide
Top