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Community
General Tabletop Discussion
*TTRPGs General
Medical procedures not detailed in the D20M sourcebook
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<blockquote data-quote="Felon" data-source="post: 2764778" data-attributes="member: 8158"><p>A character who's a medic wants to do doctory stuff that's not covered in the D20M sourcbeook. As the DM, I have to arbitrate what skill checks are involved. I don't want to do it half-assed, either, because it's important (to me at least) that characters see a definite value in having invested their skill points in the right skillset. </p><p></p><p>The first task at hand is attempting to diagnose a health problem (such as a disease). This I make a Knowledge (Earth & Life Sciences) check, since this area of knowledge inorporates medicine. Some folks would object and try to make all medically-related tasks a Treat Injury check. I think Treat Injury checks might be useful interms of performing diagnosis procedures that be useful or even necessary in order to make a diagnosis (i.e drawing fluids, exploratory surgery, etc.), but you need the KS to make an actual assessment. How does that sound?</p><p></p><p>The next task at hand is similar, but is a little more tricky: performing an autopsy. Now, I think this requires a Treat Injury check, with a -4 penalty for those without the Surgery feat. Of course, disassembling a corpse probably isn't as hard as repairing a living body, so the difficulty of the check would be less, like 15. Now, the tricky part here is that an autopsy is basically looking for clues inside a person. Looking for clues is supposed to involve Search and Investigate. Should these skills come into play? Should the Treat Injury check act as the Search check? Should the Investigate check supplant the KS check to determine a cause of death (a synergy bonus from the KS is an option)?</p><p></p><p>Some considered opinions (hopefully backed with some kind of rationale) would be welcome.</p></blockquote><p></p>
[QUOTE="Felon, post: 2764778, member: 8158"] A character who's a medic wants to do doctory stuff that's not covered in the D20M sourcbeook. As the DM, I have to arbitrate what skill checks are involved. I don't want to do it half-assed, either, because it's important (to me at least) that characters see a definite value in having invested their skill points in the right skillset. The first task at hand is attempting to diagnose a health problem (such as a disease). This I make a Knowledge (Earth & Life Sciences) check, since this area of knowledge inorporates medicine. Some folks would object and try to make all medically-related tasks a Treat Injury check. I think Treat Injury checks might be useful interms of performing diagnosis procedures that be useful or even necessary in order to make a diagnosis (i.e drawing fluids, exploratory surgery, etc.), but you need the KS to make an actual assessment. How does that sound? The next task at hand is similar, but is a little more tricky: performing an autopsy. Now, I think this requires a Treat Injury check, with a -4 penalty for those without the Surgery feat. Of course, disassembling a corpse probably isn't as hard as repairing a living body, so the difficulty of the check would be less, like 15. Now, the tricky part here is that an autopsy is basically looking for clues inside a person. Looking for clues is supposed to involve Search and Investigate. Should these skills come into play? Should the Treat Injury check act as the Search check? Should the Investigate check supplant the KS check to determine a cause of death (a synergy bonus from the KS is an option)? Some considered opinions (hopefully backed with some kind of rationale) would be welcome. [/QUOTE]
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