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General Tabletop Discussion
*TTRPGs General
Medical procedures not detailed in the D20M sourcebook
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<blockquote data-quote="Felon" data-source="post: 2766453" data-attributes="member: 8158"><p>That's true, some autopsies are more invasive than others. Cutting opening someone's lungs and seeing loads of black humors and tumors isn't the same thing as pulling the lungs, heart, brain, and other major organs out of the body and dissecting them individually. </p><p></p><p></p><p></p><p>Well, it only gives benefit to having 5 ranks in the related abilities. And worse, it's denying a knowledge skill it's primary function (assessing things) in favor of a skill that has numerous applications. The way I see it, if you have a player who's dedicated to a medical profession, then this is one of his times to shine. Keeping it simple is selling him short.</p><p></p><p>It doesn't get tedious if the GM is descriptive and has the check work progressively towards a final revelation. Following the Treat Injury check, I'd reveal immediately obvious stuff--the player might draw his own conclusions just from visual evidence (not all causes of death are big mysteries). Following up with a successful KS check ascertains specifc facts (again, not all types of death entail a great deal of facts; "yep, he was shot in the head at point blank range"). Now, the player adds those facts up, and he decides and decides if the cause of death requires further investigation. He then uses Investigate to perform specific tests, some which will go beyond the medical realm (ballistics tests, for instance).</p></blockquote><p></p>
[QUOTE="Felon, post: 2766453, member: 8158"] That's true, some autopsies are more invasive than others. Cutting opening someone's lungs and seeing loads of black humors and tumors isn't the same thing as pulling the lungs, heart, brain, and other major organs out of the body and dissecting them individually. Well, it only gives benefit to having 5 ranks in the related abilities. And worse, it's denying a knowledge skill it's primary function (assessing things) in favor of a skill that has numerous applications. The way I see it, if you have a player who's dedicated to a medical profession, then this is one of his times to shine. Keeping it simple is selling him short. It doesn't get tedious if the GM is descriptive and has the check work progressively towards a final revelation. Following the Treat Injury check, I'd reveal immediately obvious stuff--the player might draw his own conclusions just from visual evidence (not all causes of death are big mysteries). Following up with a successful KS check ascertains specifc facts (again, not all types of death entail a great deal of facts; "yep, he was shot in the head at point blank range"). Now, the player adds those facts up, and he decides and decides if the cause of death requires further investigation. He then uses Investigate to perform specific tests, some which will go beyond the medical realm (ballistics tests, for instance). [/QUOTE]
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