Legendweaver
Explorer
Are there any mechanical limitations that I've missed that'd prevent every player from downing all six save-boosting medicinals ahead of every major or planned fight? I can't imagine the paltry cost of 5 gp each (or 30 GP to get a +2.5 on all six saves for an hour) being any sort of impediment on its own...that's about half the cost of a basic healing potion. This seems like it undercuts a lot of class abilities...