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<blockquote data-quote="Psion" data-source="post: 1567690" data-attributes="member: 172"><p>They are way different. And for that matter you are neglecting a third option: Legend of Excalibur. They are all really well done, IMO, but have different focuses.</p><p></p><p><strong>Relics & Rituals: Excalibur</strong> is the most D&D of the three. It is essentially Arthurian flavoring for your D&D game, with magic. It doesn't assume that you will necessarily be playing in a psuedo-historical England, and the material mostly plays to existing D&D classes and notions. It does have a knight core class, various prestige classes, spells, and creatures.</p><p></p><p><strong>Legends of Excalibur</strong> is actually a campaign setting. Unlike R&R:E, it goes into specific locales and includes specific figures, but also has a fair bit of game mechanics material. It changes more from the D&D baseline, with several new class, some displacing other classes that don't fit so well. It also features a spell point mechanic.</p><p></p><p><strong>Medieval Player's Manual</strong> I just got done reading for a review. It's really well researched and probably clefts closest to historical Europe of any. Unlike the two Arthurian book, it's focus is a bit later, after the Norman invasion of Europe. It's main mechanical focus is systems and classes for magic and religion in line with the beleifs as they existed then. Despite the fact that this is very different from d20 magic, he does an impressive job. Also, a fair bit of the book is political, and there is even a system for emulating philosophical debate! There is also a bit of historical background and few historical figures (some statted) to run a campaign. It's probably a bit more roleplay oriented and less combat oriented than the typical d20 book.</p></blockquote><p></p>
[QUOTE="Psion, post: 1567690, member: 172"] They are way different. And for that matter you are neglecting a third option: Legend of Excalibur. They are all really well done, IMO, but have different focuses. [B]Relics & Rituals: Excalibur[/B] is the most D&D of the three. It is essentially Arthurian flavoring for your D&D game, with magic. It doesn't assume that you will necessarily be playing in a psuedo-historical England, and the material mostly plays to existing D&D classes and notions. It does have a knight core class, various prestige classes, spells, and creatures. [B]Legends of Excalibur[/B] is actually a campaign setting. Unlike R&R:E, it goes into specific locales and includes specific figures, but also has a fair bit of game mechanics material. It changes more from the D&D baseline, with several new class, some displacing other classes that don't fit so well. It also features a spell point mechanic. [B]Medieval Player's Manual[/b] I just got done reading for a review. It's really well researched and probably clefts closest to historical Europe of any. Unlike the two Arthurian book, it's focus is a bit later, after the Norman invasion of Europe. It's main mechanical focus is systems and classes for magic and religion in line with the beleifs as they existed then. Despite the fact that this is very different from d20 magic, he does an impressive job. Also, a fair bit of the book is political, and there is even a system for emulating philosophical debate! There is also a bit of historical background and few historical figures (some statted) to run a campaign. It's probably a bit more roleplay oriented and less combat oriented than the typical d20 book. [/QUOTE]
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