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<blockquote data-quote="morrigan" data-source="post: 1567717" data-attributes="member: 18169"><p><strong>High Medieval D20</strong></p><p></p><p>Just thought I'd put a shameless plug in here. Morrigan Press Inc. is currently developing a new OGL game called High Medieval.</p><p></p><p>It will contain elements found in both Green Ronin's Medieval book as well as the previously mentioned Legends of Excalibur from RPGObjects.</p><p></p><p>In a nutshell, the core game will be DnD-like with a little less fantasy and little more realty. Many of the most popular "optional" D20 rules are being used. (wounds & vitality replaces HP and spell points instead of slots for example).</p><p></p><p>The meat of the product line will be the many Regional Sourcebooks we will be releasing. The core rules will contain all the crunch while the supplements will contain all the historical, geopolitical and religious info you could want. Examples would be a book on England, one of the Holy Roman Empire, another on the Holy Lands, etc. Also, books on The Church of Rome, Knightly Orders, etc are scheduled for release as well</p><p></p><p>Each sourcebook will have basic and prestige classes specific to the region the book covers. The England book will of course contain info on playing the Archer class while the Celtic Lands book will have the Highlander, Druid and Bard classes along with others.</p><p></p><p>The setting is designed to be realistic and historically accurate with the execption of some fantasy elements. Magic works and Priest of the Church of Rome will be able to cast spells. Magic is not as '"flashy" as traditional DnD or Tolkien style fantasy games however.</p><p></p><p>Medieval people believed fairies lived deep in the forests and Dwarves dwelled in the mountains; in High Medieval this will be fact, not legend. That said non-humans will be rare and the game is defintely human centered. Adventurers may encounter and Ogre in the wilderness but there will be no hordes of marauding Orcs. </p><p></p><p>Anyway, just thought you folks interested in Medieval-style gaming might be interested in this. We do not have a release date set yet, but game development is well underway. We are hoping for any early 2005 release.</p><p></p><p>If anyone would like to know more, or has any questions feel free to contact us at <a href="mailto:morrigan@nbnet.nb.ca">morrigan@nbnet.nb.ca</a></p><p></p><p>Cheers,</p><p>Scott Agnew</p><p>President, Morrigan Press Inc.</p><p>-----------------------------</p><p>The Jeremiah Roleplaying Game</p><p><a href="http://www.JeremiahPortal.com" target="_blank">www.JeremiahPortal.com</a></p></blockquote><p></p>
[QUOTE="morrigan, post: 1567717, member: 18169"] [b]High Medieval D20[/b] Just thought I'd put a shameless plug in here. Morrigan Press Inc. is currently developing a new OGL game called High Medieval. It will contain elements found in both Green Ronin's Medieval book as well as the previously mentioned Legends of Excalibur from RPGObjects. In a nutshell, the core game will be DnD-like with a little less fantasy and little more realty. Many of the most popular "optional" D20 rules are being used. (wounds & vitality replaces HP and spell points instead of slots for example). The meat of the product line will be the many Regional Sourcebooks we will be releasing. The core rules will contain all the crunch while the supplements will contain all the historical, geopolitical and religious info you could want. Examples would be a book on England, one of the Holy Roman Empire, another on the Holy Lands, etc. Also, books on The Church of Rome, Knightly Orders, etc are scheduled for release as well Each sourcebook will have basic and prestige classes specific to the region the book covers. The England book will of course contain info on playing the Archer class while the Celtic Lands book will have the Highlander, Druid and Bard classes along with others. The setting is designed to be realistic and historically accurate with the execption of some fantasy elements. Magic works and Priest of the Church of Rome will be able to cast spells. Magic is not as '"flashy" as traditional DnD or Tolkien style fantasy games however. Medieval people believed fairies lived deep in the forests and Dwarves dwelled in the mountains; in High Medieval this will be fact, not legend. That said non-humans will be rare and the game is defintely human centered. Adventurers may encounter and Ogre in the wilderness but there will be no hordes of marauding Orcs. Anyway, just thought you folks interested in Medieval-style gaming might be interested in this. We do not have a release date set yet, but game development is well underway. We are hoping for any early 2005 release. If anyone would like to know more, or has any questions feel free to contact us at [email]morrigan@nbnet.nb.ca[/email] Cheers, Scott Agnew President, Morrigan Press Inc. ----------------------------- The Jeremiah Roleplaying Game [url]www.JeremiahPortal.com[/url] [/QUOTE]
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