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<blockquote data-quote="Turanil" data-source="post: 1568990" data-attributes="member: 9646"><p>I bought the two books! I have written a review for Medieval Player's Manual, and there is 2 reviews for SS-RR-Excalibur. I would suggest to read them.</p><p></p><p>I don't think one of the two books is better than the other. It depends on what you intend to do. </p><p></p><p>- <strong>Medieval Player's Manual</strong> emphasizes on a "realistic" European medieval setting. It is much about the Christian faith in such a setting, and nothing about elves, dwarves, and wizards casting fireballs. Many of the classes presented would work better in a heavy role-playing game, than a roll-playing game full of hack'n'slash where they would be at a loss. Yet, you could use that game, then add a Faery world where do exist elves, dwarves, etc., who are wizards and druids (and other forbidden classes). This would be very interesting: a restrictive medieval Europe with an historical ambiance, plus the parralel plane of Faery full of wonder. </p><p></p><p>- <strong>Relic & Ritual Excalibur</strong> is to play Arthurian high fantasy (so all D&D classes and races do apply) in a typical D&D kind of setting. As such, nothing about the Christian faith in this book, but rules and classes on knights, info on Faery realms, etc. I especially like the treatment given on the races which IMO is really excellent. </p><p></p><p>So, if you want something really historical go for Medieval Player's Manual, but if you prefer the type of typical D&D game, Relic & Ritual Excalibur is probably more appropriate.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1568990, member: 9646"] I bought the two books! I have written a review for Medieval Player's Manual, and there is 2 reviews for SS-RR-Excalibur. I would suggest to read them. I don't think one of the two books is better than the other. It depends on what you intend to do. - [B]Medieval Player's Manual[/B] emphasizes on a "realistic" European medieval setting. It is much about the Christian faith in such a setting, and nothing about elves, dwarves, and wizards casting fireballs. Many of the classes presented would work better in a heavy role-playing game, than a roll-playing game full of hack'n'slash where they would be at a loss. Yet, you could use that game, then add a Faery world where do exist elves, dwarves, etc., who are wizards and druids (and other forbidden classes). This would be very interesting: a restrictive medieval Europe with an historical ambiance, plus the parralel plane of Faery full of wonder. - [B]Relic & Ritual Excalibur[/B] is to play Arthurian high fantasy (so all D&D classes and races do apply) in a typical D&D kind of setting. As such, nothing about the Christian faith in this book, but rules and classes on knights, info on Faery realms, etc. I especially like the treatment given on the races which IMO is really excellent. So, if you want something really historical go for Medieval Player's Manual, but if you prefer the type of typical D&D game, Relic & Ritual Excalibur is probably more appropriate. [/QUOTE]
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