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Medieval d20
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<blockquote data-quote="morrigan" data-source="post: 1569297" data-attributes="member: 18169"><p><strong>High Medieval</strong></p><p></p><p></p><p></p><p>Well, to keep it brief, it differs in a number of ways but probably the biggest is that it's OGL, i.e. it's D20 based and will be readily playable by DnD fans, no new system to learn.</p><p></p><p>Secondly, yes, it could be considered more "fantastical" than Ars Magica. Goblins, halfling, ogres, minotaurs, etc.; they will all exists in High Medieval, just not in standard DnD concentrations. A group of adventurers may find themselves fighting a Dragon in this game but said Dragon would never be seen terrorizing London or Rome, it will be deep in the wilderness. No Drow armies attacking the surface world but, sure, Drow societies might exists deep in the earth.</p><p></p><p>Essentially, it will be more fantasy than Ars Magica but not too Tolkienesque where the fantasy elements would radically change real history.</p><p></p><p>Now all that aside, we do expect Ars Magica players (and other game systems that are based on our real world) to be able to benefit from our sourcebooks. They will be primarily "fluff" in that the majority of the books will be setting related. Parts should actually read more like history books than gaming books (except again for the fantastical elements). We fully intend to cover, in GREAT detail, the lands and realms of medieval Europe. We are using 1250 as our baseline date so the Cistercians, The Templars, the Teutonic Knights, the beginning of the HRE interregnum, Englands declining holding in France, the reconqiuista in Spain... all will be detailed for game use. </p><p></p><p>Anyway, we believe the game will fill a niche for medieval style play that treads the line between "reality" and fantasy. </p><p></p><p>Cheers,</p><p>Scott Agnew</p><p>Morrigan Press Inc.</p></blockquote><p></p>
[QUOTE="morrigan, post: 1569297, member: 18169"] [b]High Medieval[/b] Well, to keep it brief, it differs in a number of ways but probably the biggest is that it's OGL, i.e. it's D20 based and will be readily playable by DnD fans, no new system to learn. Secondly, yes, it could be considered more "fantastical" than Ars Magica. Goblins, halfling, ogres, minotaurs, etc.; they will all exists in High Medieval, just not in standard DnD concentrations. A group of adventurers may find themselves fighting a Dragon in this game but said Dragon would never be seen terrorizing London or Rome, it will be deep in the wilderness. No Drow armies attacking the surface world but, sure, Drow societies might exists deep in the earth. Essentially, it will be more fantasy than Ars Magica but not too Tolkienesque where the fantasy elements would radically change real history. Now all that aside, we do expect Ars Magica players (and other game systems that are based on our real world) to be able to benefit from our sourcebooks. They will be primarily "fluff" in that the majority of the books will be setting related. Parts should actually read more like history books than gaming books (except again for the fantastical elements). We fully intend to cover, in GREAT detail, the lands and realms of medieval Europe. We are using 1250 as our baseline date so the Cistercians, The Templars, the Teutonic Knights, the beginning of the HRE interregnum, Englands declining holding in France, the reconqiuista in Spain... all will be detailed for game use. Anyway, we believe the game will fill a niche for medieval style play that treads the line between "reality" and fantasy. Cheers, Scott Agnew Morrigan Press Inc. [/QUOTE]
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