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<blockquote data-quote="DanMcS" data-source="post: 1452255" data-attributes="member: 6530"><p>Featwise: Everybody gets simple weapons. Use 3.5ish feats, like Two-Weapon instead of 2wpn+ambidex. Another feat buys you martial weapon proficiency like a fighter. Each exotic weapon is a feat cost, too.</p><p></p><p>Armor should probably require proficiency feats. +1 or +2 is light, +3 or +4 is medium, +5 or +6 is heavy, anything bigger requires an exotic armor feat. The armor check penalty should be (armor bonus)-2 or so, and max dex is 10-(armor bonus). Protection doesn't require the feats, and doesn't have the , but costs more power points.</p><p></p><p>I'm fuzzy on how to apply Evasion as it is in MnM. In there, it basically lets you use your reflex save to avoid damage. The equivalent in a hp system is, well, hps. Maybe split MnM evasion up into regular D&D evasion and improved evasion, with prereqs like int 15 or something, and then have there be another feat, call it, um, damage avoidance or something, that lets you use your dex+superdex instead of con+supercon for hit points/level. That might be hard in practice, since MnM doesn't let you use "evasion" when you're flatfooted or something, so you would end up with wierdness like characters having different hit point totals depending on the situation.</p><p></p><p>It should probably work some other way. Let them make a reflex save, DC 15+damage dealt, to take half damage from a physical attack. Then there'd be an advanced one that works like (D&D)improved evasion, for physical attacks. Or create a new type of DR, damage avoidance, which is equal to dex bonus + superdex, and applies before DR. I don't know, this is hard to eyeball with hps, and the "Option: hit point damage system" in the MnM book is less than comprehensive for little details like this, which is a shame, because "spider-man dodges attacks" versus "the hulk takes it on the chin and doesn't care" is an important staple of the supers genre.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1452255, member: 6530"] Featwise: Everybody gets simple weapons. Use 3.5ish feats, like Two-Weapon instead of 2wpn+ambidex. Another feat buys you martial weapon proficiency like a fighter. Each exotic weapon is a feat cost, too. Armor should probably require proficiency feats. +1 or +2 is light, +3 or +4 is medium, +5 or +6 is heavy, anything bigger requires an exotic armor feat. The armor check penalty should be (armor bonus)-2 or so, and max dex is 10-(armor bonus). Protection doesn't require the feats, and doesn't have the , but costs more power points. I'm fuzzy on how to apply Evasion as it is in MnM. In there, it basically lets you use your reflex save to avoid damage. The equivalent in a hp system is, well, hps. Maybe split MnM evasion up into regular D&D evasion and improved evasion, with prereqs like int 15 or something, and then have there be another feat, call it, um, damage avoidance or something, that lets you use your dex+superdex instead of con+supercon for hit points/level. That might be hard in practice, since MnM doesn't let you use "evasion" when you're flatfooted or something, so you would end up with wierdness like characters having different hit point totals depending on the situation. It should probably work some other way. Let them make a reflex save, DC 15+damage dealt, to take half damage from a physical attack. Then there'd be an advanced one that works like (D&D)improved evasion, for physical attacks. Or create a new type of DR, damage avoidance, which is equal to dex bonus + superdex, and applies before DR. I don't know, this is hard to eyeball with hps, and the "Option: hit point damage system" in the MnM book is less than comprehensive for little details like this, which is a shame, because "spider-man dodges attacks" versus "the hulk takes it on the chin and doesn't care" is an important staple of the supers genre. [/QUOTE]
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