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Medieval Player's Manual
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<blockquote data-quote="Turanil" data-source="post: 1967687" data-attributes="member: 9646"><p><em>Medieval Player's Manual</em> concentrates on the 1087-1154 period. As such it could be used to portray a circa 1000 Dark Age world. Now it would probably have to be tweaked to play d20 Cthulhu with it. In fact, CoC normally implies a world where ultimately the universe is alien and inimical to humans. On the other hand, <em>Medieval Player's Manual</em> describes a Christian view of the world where ultimately God rules. So you probably better would remove supernatural abilities of priests, and keep only those related to social interactions. As such the priests become weak, perfect to fit the mood of a CoC campaign.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1967687, member: 9646"] [I]Medieval Player's Manual[/I] concentrates on the 1087-1154 period. As such it could be used to portray a circa 1000 Dark Age world. Now it would probably have to be tweaked to play d20 Cthulhu with it. In fact, CoC normally implies a world where ultimately the universe is alien and inimical to humans. On the other hand, [I]Medieval Player's Manual[/I] describes a Christian view of the world where ultimately God rules. So you probably better would remove supernatural abilities of priests, and keep only those related to social interactions. As such the priests become weak, perfect to fit the mood of a CoC campaign. [/QUOTE]
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