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<blockquote data-quote="Celebrim" data-source="post: 7807450" data-attributes="member: 4937"><p>D&D is always highly anachronistic, with technologies from everything from Ancient Greece to the early modern period coexisting at the same time and often within the same culture. Some of this is deliberate throw the kitchen sink into setting for the sake of diversity, and some of it has to do with the lack of knowledge that the authors have of the subject matter.</p><p></p><p>But, a typical D&D world resembles a hodge podge of ideas, cultures, and technologies from the Early Renaissance period through to Regency England in the early 19th century.</p><p></p><p>For example, let's say you have a pirates in your world, and you have someone call out from the Crow's Nest, "Sails, ahoy!" That 'Crow's Nest' is 18th century technology not found anywhere in Middle Ages, and your pirates are very likely speaking an argot and singing sea shanties based on 19th writings about that earlier period, "Rrr, matey", rather than sounding a lot like a character in Shakespeare. And the costuming is likely to be a pastiche of 16th century costuming from the same source.</p><p></p><p></p><p></p><p>In modern fantasy, there is almost nothing which is actually in line with the Medieval era, whether you call it the Middle Ages or not (most people would consider them the same thing). A typical fantasy world is roughly 16th or 17th century in terms of culture, with the exception that there is typically some sort of prohibition against gunpowder.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7807450, member: 4937"] D&D is always highly anachronistic, with technologies from everything from Ancient Greece to the early modern period coexisting at the same time and often within the same culture. Some of this is deliberate throw the kitchen sink into setting for the sake of diversity, and some of it has to do with the lack of knowledge that the authors have of the subject matter. But, a typical D&D world resembles a hodge podge of ideas, cultures, and technologies from the Early Renaissance period through to Regency England in the early 19th century. For example, let's say you have a pirates in your world, and you have someone call out from the Crow's Nest, "Sails, ahoy!" That 'Crow's Nest' is 18th century technology not found anywhere in Middle Ages, and your pirates are very likely speaking an argot and singing sea shanties based on 19th writings about that earlier period, "Rrr, matey", rather than sounding a lot like a character in Shakespeare. And the costuming is likely to be a pastiche of 16th century costuming from the same source. In modern fantasy, there is almost nothing which is actually in line with the Medieval era, whether you call it the Middle Ages or not (most people would consider them the same thing). A typical fantasy world is roughly 16th or 17th century in terms of culture, with the exception that there is typically some sort of prohibition against gunpowder. [/QUOTE]
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