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Medieval Warfare and its Effects on Society/Economics
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<blockquote data-quote="Sotik" data-source="post: 7808632" data-attributes="member: 6889100"><p>[USER=49017]@Bluenose[/USER] that's pretty much what I had in mind. The idea is that the two kingdoms use to be at war over land rights. They fought many wars along this channel where now stands many war torn buildings.</p><p></p><p>Recently the High Priest of the ruling religion kingdom A had the long killed and disguised it as an assassination by kingdom B. The High Priest due to a old by law that gives him control until a successor can be found now rules as the King Priest, a role he doesnt intend to give up. He plans to ensure this with the war so hes gave decree to all of the Lord's of the kingdom to send their forces to help aid those along the border.</p><p></p><p>So when the players come in, there will be this area that sees constant fighting, raiding, quick in and out attacks, small scale stuff. My only thing is that I want this war to feel big, and huge to my players to the poimt that even if they're within the heart hundreds of miles away, they can still feel it.</p><p></p><p>But as has been said, I guess that's just me looking at WW1 and WW2 and feeling that wars always had an effect. I still plan on doing this, but clearly what I had in my head has no historical bearing lol. Oh well, I'll embrace the romanticism of it and run.</p></blockquote><p></p>
[QUOTE="Sotik, post: 7808632, member: 6889100"] [USER=49017]@Bluenose[/USER] that's pretty much what I had in mind. The idea is that the two kingdoms use to be at war over land rights. They fought many wars along this channel where now stands many war torn buildings. Recently the High Priest of the ruling religion kingdom A had the long killed and disguised it as an assassination by kingdom B. The High Priest due to a old by law that gives him control until a successor can be found now rules as the King Priest, a role he doesnt intend to give up. He plans to ensure this with the war so hes gave decree to all of the Lord's of the kingdom to send their forces to help aid those along the border. So when the players come in, there will be this area that sees constant fighting, raiding, quick in and out attacks, small scale stuff. My only thing is that I want this war to feel big, and huge to my players to the poimt that even if they're within the heart hundreds of miles away, they can still feel it. But as has been said, I guess that's just me looking at WW1 and WW2 and feeling that wars always had an effect. I still plan on doing this, but clearly what I had in my head has no historical bearing lol. Oh well, I'll embrace the romanticism of it and run. [/QUOTE]
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