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Medieval weapons: why so many? And how do they differ?
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<blockquote data-quote="Bohandas" data-source="post: 7919619" data-attributes="member: 7015707"><p>This was always my understanding. And that a big part of the later success of guns was that they took the crossbow's advantages even further, they don't even require the strength necessary to work a crank or a stirrup, and they're even simpler to aim. Which is why it peeves me every time I see a rulebook or module suggest that anachronistic weapons be classed in the exotic weapon category requiring a special feat and/or proficiency when the whole point of them is that anybody can pick up one and use it with a minimal amount of training, whereas the rest of the exotic weapons are things like the orc double axe or the gnome hooked hammer that nobody should ever be able to use proficiently at all, with any amount of training.</p></blockquote><p></p>
[QUOTE="Bohandas, post: 7919619, member: 7015707"] This was always my understanding. And that a big part of the later success of guns was that they took the crossbow's advantages even further, they don't even require the strength necessary to work a crank or a stirrup, and they're even simpler to aim. Which is why it peeves me every time I see a rulebook or module suggest that anachronistic weapons be classed in the exotic weapon category requiring a special feat and/or proficiency when the whole point of them is that anybody can pick up one and use it with a minimal amount of training, whereas the rest of the exotic weapons are things like the orc double axe or the gnome hooked hammer that nobody should ever be able to use proficiently at all, with any amount of training. [/QUOTE]
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Medieval weapons: why so many? And how do they differ?
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