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Meditations on BECMI/Classic
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<blockquote data-quote="Remathilis" data-source="post: 4089495" data-attributes="member: 7635"><p>I'll start by saying I love Classic D&D. First edition played was Rule Cyclopedia, and its still special in my heart. Most of my friends have played from 2e on (though some recall RC).</p><p></p><p>However, I don't think I could ever *really* go back home, so to speak.</p><p></p><p>compared to the chaos of 1e/2e and the convolution of 3e, BECMI is a godsend. Its simple, its compact, its pretty much everything D&D should be boiled down into a wonderful package. However, its a bit too compact these days. I recall the big selling point for me to jump from BECMI to 2e was that you could have race/class combos; not all dwarves were fighter and elves fighter/magic users. Two-tiered alignment made more sense to me as well (Chaotic vs. Chaotic Good). I've seen clerics with spheres and domains, necromancers and illusionists, half-elves and gnomes as races, bards and rangers, banded mail and bardiches. In short, BECMI is a bit TOO limiting for me to really be happy beyond an occasional nostalgic romp. </p><p></p><p>I also don't think I could ever stomach being a "thief", with their d4 hd*, eight thief skills, and x2 backstab again. Or a fighter, who has nothing to look forward to but another Thac0 drop and perhaps better saves. Heck, I'm not sure I could stand being a cleric and having to memorize cure light wounds in a spell slot! Oh, and you could forget about level limits! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>However, I do hope that 4e takes from it some of the best qualities of BECMI and 3e and blends them. The speed and elegance of BECMI with the options of 3e would be a perfect mix. I'm not sure they can ever succeed, but why not strive for perfection...</p><p></p><p><span style="font-size: 9px">* BECMI thieves have d4s. As do Magic-users. Clerics have d6. Fighters d8. AD&D raised the value of each HD by one, cept poor M-Uers. </span></p></blockquote><p></p>
[QUOTE="Remathilis, post: 4089495, member: 7635"] I'll start by saying I love Classic D&D. First edition played was Rule Cyclopedia, and its still special in my heart. Most of my friends have played from 2e on (though some recall RC). However, I don't think I could ever *really* go back home, so to speak. compared to the chaos of 1e/2e and the convolution of 3e, BECMI is a godsend. Its simple, its compact, its pretty much everything D&D should be boiled down into a wonderful package. However, its a bit too compact these days. I recall the big selling point for me to jump from BECMI to 2e was that you could have race/class combos; not all dwarves were fighter and elves fighter/magic users. Two-tiered alignment made more sense to me as well (Chaotic vs. Chaotic Good). I've seen clerics with spheres and domains, necromancers and illusionists, half-elves and gnomes as races, bards and rangers, banded mail and bardiches. In short, BECMI is a bit TOO limiting for me to really be happy beyond an occasional nostalgic romp. I also don't think I could ever stomach being a "thief", with their d4 hd*, eight thief skills, and x2 backstab again. Or a fighter, who has nothing to look forward to but another Thac0 drop and perhaps better saves. Heck, I'm not sure I could stand being a cleric and having to memorize cure light wounds in a spell slot! Oh, and you could forget about level limits! :eek: However, I do hope that 4e takes from it some of the best qualities of BECMI and 3e and blends them. The speed and elegance of BECMI with the options of 3e would be a perfect mix. I'm not sure they can ever succeed, but why not strive for perfection... [SIZE=1]* BECMI thieves have d4s. As do Magic-users. Clerics have d6. Fighters d8. AD&D raised the value of each HD by one, cept poor M-Uers. [/SIZE] [/QUOTE]
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