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<blockquote data-quote="Spatula" data-source="post: 4089816" data-attributes="member: 2198"><p>Right, that's what I was trying to get at. 3e was trying to preserve all the elements of D&D as-is while making sure that no one PC got to rule the roost, as mages often did in prior editions. 4e has thrown out those elements and re-integrated (some of) them into a wholly new system.</p><p></p><p>Disposable minions are worth much more than their combat value when dungeon crawling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't see a 4e version being any different, in the end, than the 3e version. Perhaps it will express the limitations differently (skeletons fall apart after 8 hours, instead of the HD limit), but then it doesn't have the same design needs for the spell. <em>Animate dead</em> is a world-builder spell, used to explain how necromancers create undead hordes (uncontrolled hordes in 3e's case <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) - available to NPCs and PCs alike. 4e has no need for it, because it doesn't express how the world works in mechanical terms - undead hordes exist because the DM says so. I honestly doubt it will appear in the game in any form until they get to a necromancer class, and perhaps not even then.</p><p></p><p>The same goes for just about any other spell that had a wall of text in 3e. I don't think many, if any, of them will be present in the PHB in a recognizable form, based on the lvl 10-16 wizard spells. <em>Polymorph</em> and related spells like <em>magic jar</em> are probably gone for time being, because that's a huge can of worms. We know that summoning isn't going to be in the PHB, and that mind-control effects have been punted off to a future psi-supplment.</p><p></p><p>My guess is no, at least not in the core books. Not only is it a different kind of game, with different concerns, than dungeon delving (and a kind that not everyone is interested in), but it's also more about role-playing and doesn't neccessarily need explicit rules support.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4089816, member: 2198"] Right, that's what I was trying to get at. 3e was trying to preserve all the elements of D&D as-is while making sure that no one PC got to rule the roost, as mages often did in prior editions. 4e has thrown out those elements and re-integrated (some of) them into a wholly new system. Disposable minions are worth much more than their combat value when dungeon crawling. :) I don't see a 4e version being any different, in the end, than the 3e version. Perhaps it will express the limitations differently (skeletons fall apart after 8 hours, instead of the HD limit), but then it doesn't have the same design needs for the spell. [i]Animate dead[/i] is a world-builder spell, used to explain how necromancers create undead hordes (uncontrolled hordes in 3e's case :) ) - available to NPCs and PCs alike. 4e has no need for it, because it doesn't express how the world works in mechanical terms - undead hordes exist because the DM says so. I honestly doubt it will appear in the game in any form until they get to a necromancer class, and perhaps not even then. The same goes for just about any other spell that had a wall of text in 3e. I don't think many, if any, of them will be present in the PHB in a recognizable form, based on the lvl 10-16 wizard spells. [i]Polymorph[/i] and related spells like [i]magic jar[/i] are probably gone for time being, because that's a huge can of worms. We know that summoning isn't going to be in the PHB, and that mind-control effects have been punted off to a future psi-supplment. My guess is no, at least not in the core books. Not only is it a different kind of game, with different concerns, than dungeon delving (and a kind that not everyone is interested in), but it's also more about role-playing and doesn't neccessarily need explicit rules support. [/QUOTE]
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