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<blockquote data-quote="dan89156108" data-source="post: 4544091" data-attributes="member: 79410"><p><strong>First Encounter</strong></p><p></p><p>I was thinking about the types of encounter that players would have, and I was thinking of something along the line of getting work from a trader, to board his airship and protect him from pirates. The twist that I wanted to have is that the trader is paying the party a vary large sum of money, something like 10000 gold for a level 1 party. If they accept the job offer, they would board the ship and along the way have random encounters. After a random amount of time they will be ordered to stop by another airship, the players can choose to try to escape, listen to them, or fight them without asking questions. The ringer is that the ship ordering them to halt is actually a privateer for the royal navy, and the trader that you where hired by is actually a pirate. and depending on the players action, they can choose to help take down the pirate, fight against the privateer, or whatever else they may come up with. I really like these options because there are many different outcomes possible. If they help the privateers and take out the pirates, they may be able to take some of the contriband for themselves, or even be awarded the pirates ship as a reward for assisting with the royal navy. If they take out the royal privateer, they could have the options of joining with the pirate, or even take out the pirate as well and take his ship. These options of course would depend on the parties alignment. I however like my 4e players to begin with unaligned. This way I allow them to dynamically choose thier alignment along the way and after a certain amount of good or bad points I can say, you are good, or you are lawfull, or you are neutral.</p><p></p><p>Please tell me what you guys think so far.</p></blockquote><p></p>
[QUOTE="dan89156108, post: 4544091, member: 79410"] [b]First Encounter[/b] I was thinking about the types of encounter that players would have, and I was thinking of something along the line of getting work from a trader, to board his airship and protect him from pirates. The twist that I wanted to have is that the trader is paying the party a vary large sum of money, something like 10000 gold for a level 1 party. If they accept the job offer, they would board the ship and along the way have random encounters. After a random amount of time they will be ordered to stop by another airship, the players can choose to try to escape, listen to them, or fight them without asking questions. The ringer is that the ship ordering them to halt is actually a privateer for the royal navy, and the trader that you where hired by is actually a pirate. and depending on the players action, they can choose to help take down the pirate, fight against the privateer, or whatever else they may come up with. I really like these options because there are many different outcomes possible. If they help the privateers and take out the pirates, they may be able to take some of the contriband for themselves, or even be awarded the pirates ship as a reward for assisting with the royal navy. If they take out the royal privateer, they could have the options of joining with the pirate, or even take out the pirate as well and take his ship. These options of course would depend on the parties alignment. I however like my 4e players to begin with unaligned. This way I allow them to dynamically choose thier alignment along the way and after a certain amount of good or bad points I can say, you are good, or you are lawfull, or you are neutral. Please tell me what you guys think so far. [/QUOTE]
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