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Medium armor fix
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<blockquote data-quote="Spatzimaus" data-source="post: 1623644" data-attributes="member: 3051"><p>They're the cheapest AC-bestowing ITEMS in the game, not quite the same thing. Spells are free. If you're a light-armor type, and the Wizard in the party can cast Mage Armor, you have two options:</p><p>1> Have him use one first-level slot to give you +4 for 1 hour per level</p><p>2> Spend 16k</p><p>I've got a high-level Psion with Ectoplasmic Armor (5th level, +10 Armor AC), and several people in my group ditched armor entirely in favor of this spell (a Bard and a Ranger).</p><p></p><p>Anyway, I still stand by my earlier statement: physical armors need some direct combat benefit beyond simple +AC, to counteract their drawbacks. I mean, compare drawbacks to Bracers of Armor:</p><p>ARMOR:</p><p>> Has an Armor Check Penalty</p><p>> Has a Max DEX</p><p>> Can slow movement</p><p>> Fatigues you if you sleep in it</p><p>> Doesn't affect incorporeal attacks</p><p>> Is almost always visible, making it impossible to blend in in a city</p><p>> Shields can be sundered, and tie up one of your arms (Bucklers are a special case)</p><p>BRACERS:</p><p>> Costs more</p><p>> Uses up a Bracer slot, which prevents you from using such awe-inspiring items as the Bracers of Archery.</p><p>> Are worthless in an anti-magic field, or when they're targetted with a <em>dispel</em></p><p>> Couldn't be enchanted with armor special abilities... although I've seen a lot of groups who house-ruled that, too, after the splatbooks started adding alternate rules for that.</p><p></p><p>It's just not even close, in my opinion. All the people I see who wear physical armor do so either for style purposes, or for some special ability built into the armor.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1623644, member: 3051"] They're the cheapest AC-bestowing ITEMS in the game, not quite the same thing. Spells are free. If you're a light-armor type, and the Wizard in the party can cast Mage Armor, you have two options: 1> Have him use one first-level slot to give you +4 for 1 hour per level 2> Spend 16k I've got a high-level Psion with Ectoplasmic Armor (5th level, +10 Armor AC), and several people in my group ditched armor entirely in favor of this spell (a Bard and a Ranger). Anyway, I still stand by my earlier statement: physical armors need some direct combat benefit beyond simple +AC, to counteract their drawbacks. I mean, compare drawbacks to Bracers of Armor: ARMOR: > Has an Armor Check Penalty > Has a Max DEX > Can slow movement > Fatigues you if you sleep in it > Doesn't affect incorporeal attacks > Is almost always visible, making it impossible to blend in in a city > Shields can be sundered, and tie up one of your arms (Bucklers are a special case) BRACERS: > Costs more > Uses up a Bracer slot, which prevents you from using such awe-inspiring items as the Bracers of Archery. > Are worthless in an anti-magic field, or when they're targetted with a [i]dispel[/i] > Couldn't be enchanted with armor special abilities... although I've seen a lot of groups who house-ruled that, too, after the splatbooks started adding alternate rules for that. It's just not even close, in my opinion. All the people I see who wear physical armor do so either for style purposes, or for some special ability built into the armor. [/QUOTE]
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