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Story Hour
Medriev's FR Thunderspire Labyrinth - Concluded Apr 13
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<blockquote data-quote="Caldarion" data-source="post: 4958046" data-attributes="member: 9740"><p><strong>Well done!</strong></p><p></p><p>Hi Medriev!</p><p></p><p>I've just read through all your solo campaign write-ups, and it has really inspired me as I am doing exactely the same thing with my Mythgara campaign. I haven't worked on it for awhile, but I'll get back to it. Good work, guy! Questions: 1) What system did you use for intitiative? All good guys go, then all bad guys go? Vice-versa? Or did you roll each one separately? and 2) In combat, know some powers push, pull etc. In your combats, it seemed there was always movement from the hit combatant, such as twisting away into a wall, etc. So did you house rule that, if a combatant is hit, he would be pushed 1 square because of the blow's force, and the pain (which absolutely makes sense to me), or was it for the sake of the narrative?</p><p></p><p>Again, very enjoyable! My e-mail is <a href="mailto:dcpev@shaw.ca">dcpev@shaw.ca</a> Looking forward to hearing from you!</p></blockquote><p></p>
[QUOTE="Caldarion, post: 4958046, member: 9740"] [b]Well done![/b] Hi Medriev! I've just read through all your solo campaign write-ups, and it has really inspired me as I am doing exactely the same thing with my Mythgara campaign. I haven't worked on it for awhile, but I'll get back to it. Good work, guy! Questions: 1) What system did you use for intitiative? All good guys go, then all bad guys go? Vice-versa? Or did you roll each one separately? and 2) In combat, know some powers push, pull etc. In your combats, it seemed there was always movement from the hit combatant, such as twisting away into a wall, etc. So did you house rule that, if a combatant is hit, he would be pushed 1 square because of the blow's force, and the pain (which absolutely makes sense to me), or was it for the sake of the narrative? Again, very enjoyable! My e-mail is [email]dcpev@shaw.ca[/email] Looking forward to hearing from you! [/QUOTE]
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