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Medusa Player Race
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<blockquote data-quote="jimmifett" data-source="post: 5416501" data-attributes="member: 55006"><p>Medusa</p><p>Ability Scores: +2 Dex, Choice of +2 Con or +2 Cha (females favor cha, males favor con)</p><p>Size: Medium</p><p>Speed: 6 Squares</p><p>Languages: Common, Goblin</p><p>Skill Bonuses: +2 Nature, +2 Perception</p><p> </p><p>Serpentine Tresses: When affected by Blindness that a save can end, you may make a saving throw against blindness at the beginning of your turn. While your eyes are covered or blind folded, you can see via your serpent hair up to 10 squares.</p><p> </p><p>Asclepius Blood: When taking damage from a melee attack while Bloodied, all adjacent creatures to the medusa are splattered by droplets of blood, Granting allies 1 Temporary Hit Point and dealing 1 poison damage to enemies.</p><p> </p><p>Petrifying Gaze (Female Only): You can use Petrifying Gaze as an encounter power.</p><p> </p><p>Venomous Gaze (Male Only): You can use Venomous Gaze as an encounter power.</p><p> </p><p>Petrifying Gaze Medusa Racial Power</p><p>Encounter * Gaze</p><p>Minor Action Close Blast 3</p><p>Target: Each creature in blast (Blind Creatures are immune)</p><p>Attack: Cha + 2 vs Fortitude or Wis + 2 vs Fortitude</p><p>Hit: 1d6 damage and target is Slowed (save ends).</p><p style="margin-left: 20px">Effect: -1 Penalty to Saving throws vs Slowed and Immobilized conditions inflicted by this power and associated feats.</p> <p style="margin-left: 20px">Failed Saving Throw: The Target is Immobilized instead of slowed (save ends).</p> <p style="margin-left: 20px"></p><p>Venomous Gaze Medusa Racial Power</p><p>Encounter * Gaze, Poison, Psychic</p><p>Minor Action Close Blast 3</p><p>Target: One creature in blast (Blind Creatures are immune)</p><p>Attack: Con + 2 vs Will or Str + 2 vs Will</p><p>Hit: 1d6 poison and psychic damage and target takes 5 ongoing Poison damage (save ends).</p><p style="margin-left: 20px">Effect: -1 Penalty to Saving throws vs conditions and ongoing damage inflicted by this power.</p> <p style="margin-left: 20px">Failed Saving Throw: The target is also Weakend (save ends both).</p> <p style="margin-left: 20px"></p><p>Gaze Improvment Feats:</p><p>* Challenging Stare</p><p>Prerequisites: Medusa, Petrifying Gaze class feature, Divine Sanction class feature</p><p>Enemies targeted by your Petrifying Gaze or Venomous Gaze power are subject to your divine sanction until the beginning of your next turn.</p><p> </p><p>* Dilated Iris</p><p>Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature</p><p>Close Burst 3 becomes Close Burst 5 for the Petrifying Gaze or Venomous Gaze racial power.</p><p> </p><p>* Double Slit Lenses</p><p>Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature</p><p>Blast targets enemies only.</p><p> </p><p>* Improved Petrification</p><p>Prerequisites: Medusa, Petrifying Gaze class feature</p><p>Increase penalty to saving throws for conditions inflicted by Petrifying Gaze power to -2 at level 11, and -3 at level 21.</p><p> </p><p>* Improved Envenomation</p><p>Prerequisites: Medusa, Venomous Gaze class feature</p><p>Increase penalty to saving throws for conditions inflicted by Venomous Gaze power to -2 at level 11, and -3 at level 21.</p><p> </p><p>* Opportunistic Glance</p><p>Prerequisites: Medusa, 11th level, Petrifying Gaze or Venomous Gaze class feature</p><p>You can use your Petrifying Gaze or Venomous Gaze power as an opportunity attack. You must include the enemy who triggered the opportunity attack in the blast of your gaze.</p><p> </p><p>* Penetrating Glare</p><p>Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature</p><p>Add a +1 feat bonus to Attack rolls with the Petrifying Gaze or Venomous Gaze power at 11th level, +2 at 21st level.</p><p> </p><p>* Radiant Stare</p><p>Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature, Channel Divinity class feature</p><p>Add the Radiant Keyword to your Petrifying Gaze or Venomous Gaze racial power, The damage type now includes Radiant damage.</p><p> </p><p>* Second Sight</p><p>Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature</p><p>At 21st level, when you use your second wind, you regain the use of your Petrifying Gaze or Venomous Gaze.</p><p> </p><p>* Stone Cold Stare</p><p>Prerequisites: Medusa, Petrifying Gaze class feature</p><p>When a target of your Petrifying Gaze power fails it's saving throw against the Immobilized condition inflicted by that power, the target becomes Petrified (no save).</p><p> </p><p>* Tainted Infusion</p><p>Prerequisites: Medusa, Venomous Gaze class feature</p><p>When a target of your Venomous Gaze power fails it's saving throw against the Weakened condition inflicted by that power, the target also becomes dazed (save ends all).</p><p> </p><p>Asclepius Blood Improvement Feats:</p><p>* Improved Asclepius Blood</p><p>Prerequisites: Medusa, Asclepius Blood class feature</p><p>Grant 2/3/4 tiered Temporary Hit Points to adjacent allies or 2/3/4 tiered poison damage to adjacent enemies when damaged by a melee attack while bloodied. Replaces Asclepius Blood.</p><p> </p><p>* Asclepian Essence</p><p>Prerequisites: Medusa, Asclepius Blood class feature, Improved Asclepius Blood feat</p><p>Heal 1 point of damage to allies affected by your Asclepius Blood class feature in addition to any other benefits.</p><p>Inflict 3 ongoing poison damage to enemies affected by your Asclepius Blood class feature in addition to any other effects.</p><p> </p><p>Misc. Feats:</p><p>* Medusa's Kiss</p><p>Prerequisites: Medusa, Petrifying Gaze class feature</p><p>You gain the Medusa's Kiss Racial Utility Power. It must replace another utility power.</p><p> </p><p>Medusa's Kiss Medusa Racial Utility</p><p>Encounter</p><p>Standard Action</p><p>Target: Touch</p><p>Effect: Remove the Petrified Condition from a target. You grant combat advantage until the start of your next turn. Target's Initiative moves to immediately after your turn ends.</p><p> </p><p> </p><p>Deprecated Feats:</p><p>These will be moved to future paragon paths and simplified... Kept so I don't forget about them.</p><p><s>* Hastened Petrification</s></p><p><s>Prerequisites: Medusa, Petrifying Gaze class feature</s></p><p><s>When using the Petrifying Gaze power, a single target in the blast may be selected. This target is first Immobilized (save ends) instead of slowed, and First Failed Saving Throw: Petrified (no save) instead of Immobilized. This target suffers no penalties to saving throws from the Petrifying Gaze power or Soul Piercing Gaze feat. All other targets in blast are affected normally.</s></p><p><s>* Extended Venomous Gaze</s></p><p><s>Prerequisites: Medusa, Venomous Gaze class feature</s></p><p><s>When using the Venomous Gaze power, the Dazed and Weakened conditions may be maintained against a single target as a minor standard action instead of save ending as long as you stay within range the size of your blast and maintain line of sight. However, while maintaining, you grant combat advantage. If the gaze is not maintained, the target may save normally as per the Venomous Gaze Power.</s></p><p><s>* Pure Asclepius Blood</s></p><p><s>Prerequisites: Medusa, Asclepius Blood Class Feature, Improved Asclepius Blood</s></p><p><s>As Improved Asclepius Blood plus 1/2 Con Mod (min 1) Healing to allies and 1/2 Con Mod (min 1) times Tier (1/2/3) ongoing Poison Damage (save ends).</s></p><p><s>* Noble Asclepius Blood</s></p><p><s>Prerequisites: Medusa, Asclepius Blood Class Feature, Pure Asclepius Blood</s></p><p><s>As Improved Asclepius Blood plus Con Mod Healing to allies or Con Mod times Tier(1/2/3) ongoing Poison Damage (save ends) to enemies. Replaces Pure Asclepius Blood benefits.</s></p></blockquote><p></p>
[QUOTE="jimmifett, post: 5416501, member: 55006"] Medusa Ability Scores: +2 Dex, Choice of +2 Con or +2 Cha (females favor cha, males favor con) Size: Medium Speed: 6 Squares Languages: Common, Goblin Skill Bonuses: +2 Nature, +2 Perception Serpentine Tresses: When affected by Blindness that a save can end, you may make a saving throw against blindness at the beginning of your turn. While your eyes are covered or blind folded, you can see via your serpent hair up to 10 squares. Asclepius Blood: When taking damage from a melee attack while Bloodied, all adjacent creatures to the medusa are splattered by droplets of blood, Granting allies 1 Temporary Hit Point and dealing 1 poison damage to enemies. Petrifying Gaze (Female Only): You can use Petrifying Gaze as an encounter power. Venomous Gaze (Male Only): You can use Venomous Gaze as an encounter power. Petrifying Gaze Medusa Racial Power Encounter * Gaze Minor Action Close Blast 3 Target: Each creature in blast (Blind Creatures are immune) Attack: Cha + 2 vs Fortitude or Wis + 2 vs Fortitude Hit: 1d6 damage and target is Slowed (save ends). [INDENT]Effect: -1 Penalty to Saving throws vs Slowed and Immobilized conditions inflicted by this power and associated feats. Failed Saving Throw: The Target is Immobilized instead of slowed (save ends). [/INDENT]Venomous Gaze Medusa Racial Power Encounter * Gaze, Poison, Psychic Minor Action Close Blast 3 Target: One creature in blast (Blind Creatures are immune) Attack: Con + 2 vs Will or Str + 2 vs Will Hit: 1d6 poison and psychic damage and target takes 5 ongoing Poison damage (save ends). [INDENT]Effect: -1 Penalty to Saving throws vs conditions and ongoing damage inflicted by this power. Failed Saving Throw: The target is also Weakend (save ends both). [/INDENT]Gaze Improvment Feats: * Challenging Stare Prerequisites: Medusa, Petrifying Gaze class feature, Divine Sanction class feature Enemies targeted by your Petrifying Gaze or Venomous Gaze power are subject to your divine sanction until the beginning of your next turn. * Dilated Iris Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature Close Burst 3 becomes Close Burst 5 for the Petrifying Gaze or Venomous Gaze racial power. * Double Slit Lenses Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature Blast targets enemies only. * Improved Petrification Prerequisites: Medusa, Petrifying Gaze class feature Increase penalty to saving throws for conditions inflicted by Petrifying Gaze power to -2 at level 11, and -3 at level 21. * Improved Envenomation Prerequisites: Medusa, Venomous Gaze class feature Increase penalty to saving throws for conditions inflicted by Venomous Gaze power to -2 at level 11, and -3 at level 21. * Opportunistic Glance Prerequisites: Medusa, 11th level, Petrifying Gaze or Venomous Gaze class feature You can use your Petrifying Gaze or Venomous Gaze power as an opportunity attack. You must include the enemy who triggered the opportunity attack in the blast of your gaze. * Penetrating Glare Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature Add a +1 feat bonus to Attack rolls with the Petrifying Gaze or Venomous Gaze power at 11th level, +2 at 21st level. * Radiant Stare Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature, Channel Divinity class feature Add the Radiant Keyword to your Petrifying Gaze or Venomous Gaze racial power, The damage type now includes Radiant damage. * Second Sight Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature At 21st level, when you use your second wind, you regain the use of your Petrifying Gaze or Venomous Gaze. * Stone Cold Stare Prerequisites: Medusa, Petrifying Gaze class feature When a target of your Petrifying Gaze power fails it's saving throw against the Immobilized condition inflicted by that power, the target becomes Petrified (no save). * Tainted Infusion Prerequisites: Medusa, Venomous Gaze class feature When a target of your Venomous Gaze power fails it's saving throw against the Weakened condition inflicted by that power, the target also becomes dazed (save ends all). Asclepius Blood Improvement Feats: * Improved Asclepius Blood Prerequisites: Medusa, Asclepius Blood class feature Grant 2/3/4 tiered Temporary Hit Points to adjacent allies or 2/3/4 tiered poison damage to adjacent enemies when damaged by a melee attack while bloodied. Replaces Asclepius Blood. * Asclepian Essence Prerequisites: Medusa, Asclepius Blood class feature, Improved Asclepius Blood feat Heal 1 point of damage to allies affected by your Asclepius Blood class feature in addition to any other benefits. Inflict 3 ongoing poison damage to enemies affected by your Asclepius Blood class feature in addition to any other effects. Misc. Feats: * Medusa's Kiss Prerequisites: Medusa, Petrifying Gaze class feature You gain the Medusa's Kiss Racial Utility Power. It must replace another utility power. Medusa's Kiss Medusa Racial Utility Encounter Standard Action Target: Touch Effect: Remove the Petrified Condition from a target. You grant combat advantage until the start of your next turn. Target's Initiative moves to immediately after your turn ends. Deprecated Feats: These will be moved to future paragon paths and simplified... Kept so I don't forget about them. [s]* Hastened Petrification Prerequisites: Medusa, Petrifying Gaze class feature When using the Petrifying Gaze power, a single target in the blast may be selected. This target is first Immobilized (save ends) instead of slowed, and First Failed Saving Throw: Petrified (no save) instead of Immobilized. This target suffers no penalties to saving throws from the Petrifying Gaze power or Soul Piercing Gaze feat. All other targets in blast are affected normally.[/s] [s]* Extended Venomous Gaze Prerequisites: Medusa, Venomous Gaze class feature When using the Venomous Gaze power, the Dazed and Weakened conditions may be maintained against a single target as a minor standard action instead of save ending as long as you stay within range the size of your blast and maintain line of sight. However, while maintaining, you grant combat advantage. If the gaze is not maintained, the target may save normally as per the Venomous Gaze Power.[/s] [s]* Pure Asclepius Blood Prerequisites: Medusa, Asclepius Blood Class Feature, Improved Asclepius Blood As Improved Asclepius Blood plus 1/2 Con Mod (min 1) Healing to allies and 1/2 Con Mod (min 1) times Tier (1/2/3) ongoing Poison Damage (save ends).[/s] [s]* Noble Asclepius Blood Prerequisites: Medusa, Asclepius Blood Class Feature, Pure Asclepius Blood As Improved Asclepius Blood plus Con Mod Healing to allies or Con Mod times Tier(1/2/3) ongoing Poison Damage (save ends) to enemies. Replaces Pure Asclepius Blood benefits.[/s] [/QUOTE]
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